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55,754 players on Rust servers right now 11,716 servers online 3,252 with players on 168 fresh wipes in the last three hours Salty Test #1: 0 players on now Updated every five minutes

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Salty Test #1

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,042, the top 23% of all ranked servers.
  • The current map has been up 1h, since Thursday 29 October, 08:44 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak 2
#5,042ranktop 23%
1h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Salty Test #1

Players

AveragePeakWipe
00.250.50.75111:0020:0005:0014:0000:0009:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
025507510011:0020:0005:0014:0000:0009:00Wiped Thu 29 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,042 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.3 days
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
halved by day 9
Lasted
25.3 days
Players before
3

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.5 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Salty Test #1?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 1 hours after it. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell under half by day 9 when it did not hold.

On what timetable does Salty Test #1 wipe?

No next wipe can be predicted for Salty Test #1, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 1 hours.

Tags and categories

Which Rust Live Stats filters and lists does Salty Test #1 show up in?

These are the Rust Live Stats lists Salty Test #1 fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.

How should you read the tags on Salty Test #1?

gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Salty Test #1 publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is Salty Test #1 at the moment?

Salty Test #1 is carrying 0 players at the moment, with 20 slots in total. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.

How does Salty Test #1 compare with other Rust servers in the rankings?

On player hours for the past seven days, Salty Test #1 sits at #5,042, inside the top 23% of ranked servers.

Rules and settings

What settings and rules does Salty Test #1 run?

The name Salty Test #1 carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Which map is in use on Salty Test #1?

Size 4,500, seed 1337: that is the procedural map the game generates for Salty Test #1. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.

Server details

Where does Salty Test #1 sit geographically?

No region is published by Salty Test #1. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 194.69.160.182:28015.

What is performance like on Salty Test #1?

It never went below 20 server fps in the last 48 hours, averaging 92. Entity count reached 91,914: buildings, deployables and the rest of the world. Up to 8,705 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Salty Test #1?

The setup on Salty Test #1 is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Salty Test #1, and is it online at the moment?

Salty Test #1 is up and running at this moment. Based on the uptime it reports, the last restart was about 2 days 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.

How to join

What steps connect you to Salty Test #1?

Enter client.connect 194.69.160.182:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.