The count
LiveLive coverage · Rust server
Salty Test #1
Key points
- 0 of 20 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #5,042, the top 23% of all ranked servers.
- The current map has been up 1h, since Thursday 29 October, 08:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Salty Test #1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,042 today
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 08:44 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 27 October 2026, 00:50 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 17:10 UTC FW
- Peak
- 1
- Crowd
- halved by day 9
- Lasted
- 25.3 days
- Players before
- 3
Wipe
Wipe peaks at 1 player
Tuesday 29 September 2026, 06:22 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 08:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Salty Test #1?
The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 1 hours after it. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell under half by day 9 when it did not hold.
On what timetable does Salty Test #1 wipe?
No next wipe can be predicted for Salty Test #1, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 1 hours.
Tags and categories
Which Rust Live Stats filters and lists does Salty Test #1 show up in?
These are the Rust Live Stats lists Salty Test #1 fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
How should you read the tags on Salty Test #1?
gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Salty Test #1 publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Salty Test #1 at the moment?
Salty Test #1 is carrying 0 players at the moment, with 20 slots in total. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.
How does Salty Test #1 compare with other Rust servers in the rankings?
On player hours for the past seven days, Salty Test #1 sits at #5,042, inside the top 23% of ranked servers.
Rules and settings
What settings and rules does Salty Test #1 run?
The name Salty Test #1 carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Which map is in use on Salty Test #1?
Size 4,500, seed 1337: that is the procedural map the game generates for Salty Test #1. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server details
Where does Salty Test #1 sit geographically?
No region is published by Salty Test #1. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 194.69.160.182:28015.
What is performance like on Salty Test #1?
It never went below 20 server fps in the last 48 hours, averaging 92. Entity count reached 91,914: buildings, deployables and the rest of the world. Up to 8,705 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Salty Test #1?
The setup on Salty Test #1 is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Salty Test #1, and is it online at the moment?
Salty Test #1 is up and running at this moment. Based on the uptime it reports, the last restart was about 2 days 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to Salty Test #1?
Enter client.connect 194.69.160.182:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.