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97,136 players on Rust servers right now 11,875 servers online 3,915 with players on 398 fresh wipes in the last three hours Salty Test #2: 0 players on now Updated every five minutes

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Salty Test #2

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #11,441, the top 51% of all ranked servers.
  • The current map has been up 4d 16h, since Sunday 25 October, 00:30 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak 1
#11,441ranktop 51%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Salty Test #2

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,441 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
1

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
1

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
14.9 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
92 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
244 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
344 / 350

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Salty Test #2?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.

When does Salty Test #2 wipe?

No next wipe can be predicted for Salty Test #2, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 4 days 16 hours.

Lists and tags

Where does Salty Test #2 appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Salty Test #2 fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Salty Test #2?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs169075 (Build): The game build is 169075; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which Salty Test #2 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is Salty Test #2 at the moment?

Live now: 0 players on Salty Test #2, out of 20 slots. The seven-day average is 0 players, with a peak of 1.

How does Salty Test #2 compare with other Rust servers in the rankings?

Player hours over seven days put Salty Test #2 at #11,441, in the top 51% of all ranked servers.

Rules and settings

What rules does Salty Test #2 enforce, and which settings does it use?

No gather rate appears in the name Salty Test #2. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Salty Test #2?

Salty Test #2 runs a game-generated procedural map: size 4,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.

Server details

What location is Salty Test #2 in?

Nothing on Salty Test #2 states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 194.69.160.182:28025 is its address.

What is performance like on Salty Test #2?

The average server fps was 59 over the last 48 hours; the lowest was 43. It supported up to 90,000 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,908 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Salty Test #2 on?

Rust network protocol 2635 and build 169075 on Linux is what Salty Test #2 runs. Steam updates it for you, but your game needs the same protocol to join.

Is Salty Test #2 up now, and how steady is its uptime?

Salty Test #2 is up and running at this moment. The uptime it reports puts the last restart at about 4 days 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 17 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto Salty Test #2?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 194.69.160.182:28025.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp20
Max players The slot count is 20.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs169075
Build The game build is 169075.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.