The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,917, the top 60% of all ranked servers.
- The current map has been up 17d 0h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,917 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does IKS[211 Devblog] wipe?
The record holds too few of IKS[211 Devblog]'s wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 17 days have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does IKS[211 Devblog] show up in?
The Rust Live Stats lists that include IKS[211 Devblog] are Modded Rust servers live now. You will find it on the server list under Type: Modded.
How should you read the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] makes public: mp10 (Max players): The slot count is 10; v2164 (Protocol): Join only if your game is on protocol 2164; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; hb68d7370 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is IKS[211 Devblog] at the moment?
IKS[211 Devblog] is not online at the moment, having last been seen 13 days 10 hours ago.
Where does IKS[211 Devblog] sit in the server rankings?
On player hours for the past seven days, IKS[211 Devblog] sits at #12,917, inside the top 60% of ranked servers.
Settings and map
Which settings and rules are in force on IKS[211 Devblog]?
The name IKS[211 Devblog] carries no gather rate. Group limits are not published. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Anti-cheat: VAC from Valve is off.
About the server
Which region is IKS[211 Devblog] hosted in?
No region is published by IKS[211 Devblog]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 195.133.35.171:27015 is its address.
What version of Rust is running on IKS[211 Devblog]?
The setup on IKS[211 Devblog] is Rust network protocol 2164 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is IKS[211 Devblog] up now, and how steady is its uptime?
At the time of this update, IKS[211 Devblog] is down, last seen 13 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 16 October 2026.
Connecting
What steps connect you to IKS[211 Devblog]?
Enter client.connect 195.133.35.171:27015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.