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55,760 players on Rust servers right now 11,745 servers online 3,187 with players on 129 fresh wipes in the last three hours TEST: 0 players (offline) Updated every five minutes

Live coverage · Rust server

TEST

Offline TEST is not on the server list right now. The figures below are from when it was last seen, 26d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,998, the top 70% of all ranked servers.
  • The current map has been up 27d 17h, since Friday 2 October, 07:49 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,998ranktop 70%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on TEST

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,998 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep2 Oct4 Oct7 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
2.8 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
2.1 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
17 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
40 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
160 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at TEST?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what timetable does TEST wipe?

TEST wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 27 days 17 hours have passed since this world was generated.

Tags and filters

Where does TEST appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include TEST are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on TEST?

These are the tags TEST makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on TEST?

TEST is not online at the moment, having last been seen 26 days 13 hours ago.

Where does TEST sit in the server rankings?

Ranked by seven-day player hours, TEST is #15,998, placing it in the top 70% of ranked servers.

Map and rules

What settings and rules does TEST run?

Nothing in the name of TEST states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for TEST?

A procedural map of 3,250 with seed 387396033, generated by the game, runs on TEST. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is TEST hosted in?

No region is published by TEST. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 195.138.91.141:28015.

What Rust version is TEST on?

TEST operates on Windows with Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

Does TEST stay online, and is it up right now?

TEST is currently offline, with its last appearance 26 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 26 September 2026.

Getting on

What steps connect you to TEST?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 195.138.91.141:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.