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98,796 players on Rust servers right now 11,878 servers online 3,935 with players on 404 fresh wipes in the last three hours Local Lab Test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Local Lab Test

Offline Local Lab Test is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #13,076, the top 59% of all ranked servers.
  • The current map has been up 4d 22h, since Saturday 24 October, 17:59 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
17-day averagepeak 1
#13,076ranktop 59%
4d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Local Lab Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,076 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
151 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
94 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
237 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Wiping

On what timetable does Local Lab Test wipe?

Local Lab Test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 4 days 22 hours.

Lists and tags

Where does Local Lab Test appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Local Lab Test fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Local Lab Test?

gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Local Lab Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is Local Lab Test at the moment?

Local Lab Test reads offline at the moment; the last sighting was 4 days 22 hours ago. Peak over the past week: 1. Average: 1 players.

Where does Local Lab Test sit in the server rankings?

Ranked by seven-day player hours, Local Lab Test is #13,076, placing it in the top 59% of ranked servers.

Rules and settings

Which settings and rules are in force on Local Lab Test?

No gather rate appears in the name Local Lab Test. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Local Lab Test?

The map on Local Lab Test is procedural, made by the game itself.

Server details

What location is Local Lab Test in?

No region is published by Local Lab Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 195.16.73.19:28015.

What version of Rust is running on Local Lab Test?

Local Lab Test operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Is Local Lab Test up now, and how steady is its uptime?

As of now, Local Lab Test is offline; the last sighting was 4 days 22 hours ago. 0 of 96 hours were online in the last 4 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 October 2026.

Connecting

What steps connect you to Local Lab Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 195.16.73.19:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.