The count
Live coverage · Rust server
Sperrzone Staging Test
Offline Sperrzone Staging Test is not on the server list right now. The figures below are from when it was last seen, 35d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,709, the top 71% of all ranked servers.
- The current map has been up 35d 8h, since Thursday 24 September, 07:39 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Sperrzone Staging Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,709 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Thursday 24 September 2026, 06:52 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Sperrzone Staging Test?
Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 2 hours after it.
How often does Sperrzone Staging Test wipe, and at what times?
Sperrzone Staging Test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 35 days 8 hours.
Lists and tags
Which Rust Live Stats filters and lists does Sperrzone Staging Test show up in?
These are the Rust Live Stats lists Sperrzone Staging Test fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Sperrzone Staging Test?
gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs165590 (Build): Build: 165590; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Sperrzone Staging Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Sperrzone Staging Test right now?
Sperrzone Staging Test reads offline at the moment; the last sighting was 35 days 2 hours ago.
Where does Sperrzone Staging Test sit in the server rankings?
Player hours over seven days put Sperrzone Staging Test at #15,709, in the top 71% of all ranked servers.
Map and rules
Which settings and rules are in force on Sperrzone Staging Test?
No gather rate appears in the name Sperrzone Staging Test. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Sperrzone Staging Test?
A procedural map of 3,000 with seed 1, generated by the game, runs on Sperrzone Staging Test. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
Where does Sperrzone Staging Test sit geographically?
There is no region from Sperrzone Staging Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 195.201.109.240:28035.
What version of Rust is running on Sperrzone Staging Test?
Sperrzone Staging Test operates on Linux with Rust network protocol 2633 and build 165590. Steam updates it for you, but your game needs the same protocol to join.
Does Sperrzone Staging Test stay online, and is it up right now?
At the time of this update, Sperrzone Staging Test is down, last seen 35 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 24 September 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to Sperrzone Staging Test?
Enter client.connect 195.201.109.240:28035 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/sperrzone.
