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37,278 players on Rust servers right now 11,624 servers online 2,941 with players on 100 fresh wipes in the last three hours (Wunders) Dev & Testing: 0 players on now Updated every five minutes

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(Wunders) Dev & Testing

Key points

  • 0 of 25 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,419, the top 69% of all ranked servers.
  • The current map has been up 26d 7h, since Thursday 1 October, 22:37 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 12h, with the force wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 25 players

0/ 25players now 0% full
07-day averagepeak –
#15,419ranktop 69%
26d agolast wipeno schedule published
8d 12hnext wipeThu 5 Nov, 19:00 UTC FW

Players on (Wunders) Dev & Testing

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,419 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 8d 12h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 12h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 36d 12h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
91 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
93 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
37 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
14 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at (Wunders) Dev & Testing?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does (Wunders) Dev & Testing wipe?

The monthly force wipe is the only wipe (Wunders) Dev & Testing takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 26 days 7 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does (Wunders) Dev & Testing show up in?

These are the Rust Live Stats lists (Wunders) Dev & Testing fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on (Wunders) Dev & Testing carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp25 (Max players): 25 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which (Wunders) Dev & Testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on (Wunders) Dev & Testing?

Live now: 0 players on (Wunders) Dev & Testing, out of 25 slots. The seven-day average for this server is 0 players.

Where does (Wunders) Dev & Testing sit in the server rankings?

On player hours for the past seven days, (Wunders) Dev & Testing sits at #15,419, inside the top 69% of ranked servers.

Map and rules

What settings and rules does (Wunders) Dev & Testing run?

The name (Wunders) Dev & Testing carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on (Wunders) Dev & Testing?

Size 2,500, seed 1234567: that is the procedural map the game generates for (Wunders) Dev & Testing. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is (Wunders) Dev & Testing in?

There is no region from (Wunders) Dev & Testing. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 195.201.167.33:28025.

How well does (Wunders) Dev & Testing perform?

The average server fps was 236 over the last 48 hours; the lowest was 228. It supported up to 33,020 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,557 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on (Wunders) Dev & Testing?

(Wunders) Dev & Testing operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Is (Wunders) Dev & Testing up now, and how steady is its uptime?

At the time of this update, (Wunders) Dev & Testing is live. The uptime it reports puts the last restart at about 5 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What steps connect you to (Wunders) Dev & Testing?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 195.201.167.33:28025.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp25
Max players 25 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.