The count
LiveLive coverage · Rust server
(Wunders) Dev & Testing
Key points
- 0 of 25 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,419, the top 69% of all ranked servers.
- The current map has been up 26d 7h, since Thursday 1 October, 22:37 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 12h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on (Wunders) Dev & Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,419 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 12h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
- 8d 12hThu 5 Nov, 19:00 UTCFW
- 36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 22:37 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at (Wunders) Dev & Testing?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does (Wunders) Dev & Testing wipe?
The monthly force wipe is the only wipe (Wunders) Dev & Testing takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 26 days 7 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does (Wunders) Dev & Testing show up in?
These are the Rust Live Stats lists (Wunders) Dev & Testing fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on (Wunders) Dev & Testing carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp25 (Max players): 25 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which (Wunders) Dev & Testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on (Wunders) Dev & Testing?
Live now: 0 players on (Wunders) Dev & Testing, out of 25 slots. The seven-day average for this server is 0 players.
Where does (Wunders) Dev & Testing sit in the server rankings?
On player hours for the past seven days, (Wunders) Dev & Testing sits at #15,419, inside the top 69% of ranked servers.
Map and rules
What settings and rules does (Wunders) Dev & Testing run?
The name (Wunders) Dev & Testing carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on (Wunders) Dev & Testing?
Size 2,500, seed 1234567: that is the procedural map the game generates for (Wunders) Dev & Testing. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is (Wunders) Dev & Testing in?
There is no region from (Wunders) Dev & Testing. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 195.201.167.33:28025.
How well does (Wunders) Dev & Testing perform?
The average server fps was 236 over the last 48 hours; the lowest was 228. It supported up to 33,020 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,557 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on (Wunders) Dev & Testing?
(Wunders) Dev & Testing operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is (Wunders) Dev & Testing up now, and how steady is its uptime?
At the time of this update, (Wunders) Dev & Testing is live. The uptime it reports puts the last restart at about 5 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to (Wunders) Dev & Testing?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 195.201.167.33:28025.