The count
Live coverage · Rust server
pllm-test
Offline pllm-test is not on the server list right now. The figures below are from when it was last seen, 17d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,591, the top 71% of all ranked servers.
- The current map has been up 17d 10h, since Monday 12 October, 03:23 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on pllm-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,591 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does pllm-test wipe, and at what times?
Too few wipes are recorded for pllm-test to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 17 days 10 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does pllm-test show up in?
On Rust Live Stats, pllm-test is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What meaning do the tags on pllm-test carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which pllm-test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on pllm-test?
Last seen 17 days 8 hours ago, pllm-test is offline right now.
What position does pllm-test hold among Rust servers?
On player hours for the past seven days, pllm-test sits at #15,591, inside the top 71% of ranked servers.
Settings and map
What rules does pllm-test enforce, and which settings does it use?
Nothing in the name of pllm-test states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is in use on pllm-test?
A procedural map, generated by the game, runs on pllm-test.
About the server
Which region is pllm-test hosted in?
Nothing on pllm-test states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 195.26.233.151:28015.
What Rust version is pllm-test on?
Rust network protocol 2634 and build 167398 on Linux is what pllm-test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is pllm-test, and is it online at the moment?
As of now, pllm-test is offline; the last sighting was 17 days 8 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 12 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to pllm-test?
Enter client.connect 195.26.233.151:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.