The count
Live coverage · Rust server
SoloOffline2
Offline SoloOffline2 is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 1 of 1 players are on at the last check, 100% full.
- Over the last seven days it averages 0 players.
- It ranks #13,259.
- The current map has been up 38d 4h, since Saturday 19 September, 18:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on SoloOffline2
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,259 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 19 September 2026, 13:09 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at SoloOffline2?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
How often does SoloOffline2 wipe, and at what times?
Too few wipes are recorded for SoloOffline2 to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 38 days 4 hours.
Tags and filters
Where does SoloOffline2 appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include SoloOffline2 are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on SoloOffline2?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): The slot count is 1; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which SoloOffline2 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on SoloOffline2?
SoloOffline2 reads offline at the moment; the last sighting was 38 days ago.
What position does SoloOffline2 hold among Rust servers?
On player hours for the past seven days, SoloOffline2 sits at #13,259, inside the top – of ranked servers.
Rules and settings
Which settings and rules are in force on SoloOffline2?
The name SoloOffline2 carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for SoloOffline2?
The map on SoloOffline2 is procedural, made by the game itself.
Server facts
Which region is SoloOffline2 hosted in?
Nothing on SoloOffline2 states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 195.3.134.192:28015.
What Rust version is SoloOffline2 on?
The setup on SoloOffline2 is Rust network protocol 2633 and build 163794 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is SoloOffline2, and is it online at the moment?
SoloOffline2 is currently offline, with its last appearance 38 days ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 19 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto SoloOffline2?
Enter client.connect 195.3.134.192:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.