The count
Live coverage · Rust server
A Shockbyte.test
Offline A Shockbyte.test is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,452, the top 69% of all ranked servers.
- The current map has been up 10d 21h, since Sunday 18 October, 08:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on A Shockbyte.test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,452 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 18 October 2026, 08:19 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on A Shockbyte.test?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what timetable does A Shockbyte.test wipe?
The record holds too few of A Shockbyte.test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 10 days 21 hours.
Lists and tags
Where does A Shockbyte.test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists A Shockbyte.test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on A Shockbyte.test carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which A Shockbyte.test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is A Shockbyte.test at the moment?
A Shockbyte.test reads offline at the moment; the last sighting was 7 days 13 hours ago.
Where does A Shockbyte.test sit in the server rankings?
Ranked by seven-day player hours, A Shockbyte.test is #15,452, placing it in the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on A Shockbyte.test?
No gather rate appears in the name A Shockbyte.test. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on A Shockbyte.test?
A Shockbyte.test runs a game-generated procedural map: size 3,000, seed 50000. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does A Shockbyte.test sit geographically?
There is no region from A Shockbyte.test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 198.244.225.80:23917 is its address.
What Rust version is A Shockbyte.test on?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte.test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Shockbyte.test stay online, and is it up right now?
A Shockbyte.test is currently offline, with its last appearance 7 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 18 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto A Shockbyte.test?
Enter client.connect 198.244.225.80:23917 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.