The count
LiveLive coverage · NA
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,349, the top 69% of all ranked servers, and #1513 in NA.
- The current map has been up 26d 7h, since Friday 2 October, 20:06 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 14h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,349 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 14h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Friday 2 October 2026, 20:06 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 13 hours in.
How often does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and at what times?
Once a month is all [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 26 days 7 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | fits: Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now, Rust zombie servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
How should you read the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
These are the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
0 of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s 50 slots are filled right now. Across the past week the average was 0 players.
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | compare with other Rust servers in the rankings?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #1,513 in North America on the past week's player hours, and #15,349 overall in the top 69% of ranked servers.
Map and rules
What settings and rules does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
The name [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | carries no gather rate. No custom limit is set, so groups hold the default 8 players. roleplay is the mode, with towns, jobs and roleplay rules. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Size 4,096, seed 481981: that is the procedural map the game generates for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.
Server details
Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit geographically?
Its NA tag places [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 198.96.88.252:28080.
How well does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | perform?
It never went below 47 server fps in the last 48 hours, averaging 75. Buildings, deployables and everything else in the world added up to a maximum of 97,499 entities. Memory use peaked at 8,746 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Rust network protocol 2634 and build 166586 on Windows is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online at the moment?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is up and running at this moment. About 39 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What steps connect you to [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Enter client.connect 198.96.88.252:28080 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
