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33,506 players on Rust servers right now 11,662 servers online 2,814 with players on 80 fresh wipes in the last three hours [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: 0 players on now Updated every five minutes

LiveLive coverage · NA

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,349, the top 69% of all ranked servers, and #1513 in NA.
  • The current map has been up 26d 7h, since Friday 2 October, 20:06 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 14h, with the force wipe.
Join
monthly wipes moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,349ranktop 69% · #1513 in NA
26d agolast wipemonthly schedule
7d 14hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,349 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 14h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 14h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 14h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 50 on average
55 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
32 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
39 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 32 on average
71 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 24 on average
18 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
9 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 13 hours in.

How often does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and at what times?

Once a month is all [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 26 days 7 hours. A monthly wipe schedule is published in its tags.

Tags and categories

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | fits: Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now, Rust zombie servers, live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

How should you read the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

These are the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

0 of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s 50 slots are filled right now. Across the past week the average was 0 players.

How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | compare with other Rust servers in the rankings?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #1,513 in North America on the past week's player hours, and #15,349 overall in the top 69% of ranked servers.

Map and rules

What settings and rules does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

The name [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | carries no gather rate. No custom limit is set, so groups hold the default 8 players. roleplay is the mode, with towns, jobs and roleplay rules. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Size 4,096, seed 481981: that is the procedural map the game generates for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Same size, same seed, same map: RustMaps has it, reachable from this page. For the map name it lists Custom Map.

Server details

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit geographically?

Its NA tag places [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 198.96.88.252:28080.

How well does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | perform?

It never went below 47 server fps in the last 48 hours, averaging 75. Buildings, deployables and everything else in the world added up to a maximum of 97,499 entities. Memory use peaked at 8,746 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Rust network protocol 2634 and build 166586 on Windows is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online at the moment?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is up and running at this moment. About 39 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What steps connect you to [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Enter client.connect 198.96.88.252:28080 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build This server runs game build 166586.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Gameplay

^p
PvE PvE: players do not fight each other, and the world is the danger.
^r
Roleplay This is a roleplay server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.