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62,070 players on Rust servers right now 11,772 servers online 3,548 with players on 127 fresh wipes in the last three hours HyperRev Rust Development | No EAC: 0 players (offline) Updated every five minutes

Live coverage · Rust server

HyperRev Rust Development | No EAC

Offline HyperRev Rust Development | No EAC is not on the server list right now. The figures below are from when it was last seen, 10d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,255, the top 70% of all ranked servers.
  • The current map has been up 25d 3h, since Saturday 3 October, 18:25 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,255ranktop 70%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on HyperRev Rust Development | No EAC

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,255 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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ShockRust | Blue | NoLimit
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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
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RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
12 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at HyperRev Rust Development | No EAC?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does HyperRev Rust Development | No EAC wipe?

HyperRev Rust Development | No EAC's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 25 days 3 hours have passed since this world was generated.

Lists and tags

Where does HyperRev Rust Development | No EAC appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include HyperRev Rust Development | No EAC are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on HyperRev Rust Development | No EAC?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which HyperRev Rust Development | No EAC publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on HyperRev Rust Development | No EAC?

HyperRev Rust Development | No EAC reads offline at the moment; the last sighting was 10 days 4 hours ago.

What position does HyperRev Rust Development | No EAC hold among Rust servers?

Player hours over seven days put HyperRev Rust Development | No EAC at #15,255, in the top 70% of all ranked servers.

Rules and settings

Which settings and rules are in force on HyperRev Rust Development | No EAC?

Nothing in the name of HyperRev Rust Development | No EAC states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is off: Valve's anti-cheat.

Can you tell me the map for HyperRev Rust Development | No EAC?

HyperRev Rust Development | No EAC uses a procedural map, which the game generates.

About the server

Where does HyperRev Rust Development | No EAC sit geographically?

Nothing on HyperRev Rust Development | No EAC states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 2.105.204.150:28015 is its address.

What Rust version is HyperRev Rust Development | No EAC on?

Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does HyperRev Rust Development | No EAC stay online, and is it up right now?

HyperRev Rust Development | No EAC is currently offline, with its last appearance 10 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 21 September 2026.

How to join

How do you get onto HyperRev Rust Development | No EAC?

Enter client.connect 2.105.204.150:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.