The count
Live coverage · Rust server
Local Test Server
Offline Local Test Server is not on the server list right now. The figures below are from when it was last seen, 12h ago.
Key points
- 0 of 15 players are on at the last check, 0% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #6,433, the top 29% of all ranked servers.
- The current map has been up 22d 5h, since Tuesday 6 October, 13:40 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,433 today
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
How often does Local Test Server wipe, and at what times?
The record holds too few of Local Test Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 22 days 5 hours have passed since this world was generated.
Lists and tags
Where does Local Test Server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Local Test Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for Local Test Server signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Local Test Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Local Test Server?
Last seen 12 hours ago, Local Test Server is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest hour in the past 48 was 13:00 UTC, averaging 1 players.
How does Local Test Server compare with other Rust servers in the rankings?
On player hours for the past seven days, Local Test Server sits at #6,433, inside the top 29% of ranked servers.
Rules and settings
Which settings and rules are in force on Local Test Server?
Nothing in the name of Local Test Server states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Local Test Server?
Size 3,750, seed 12345: that is the procedural map the game generates for Local Test Server. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
What location is Local Test Server in?
No region is published by Local Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 2.135.124.80:28015.
What is performance like on Local Test Server?
The average server fps was 123 over the last 48 hours; the lowest was 94. It supported up to 80,191 entities, covering buildings, deployables and all other objects. Up to 2,330 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is Local Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what Local Test Server runs. To join, your game must use the same protocol; Steam handles the update for you.
Does Local Test Server stay online, and is it up right now?
As of now, Local Test Server is offline; the last sighting was 12 hours ago. The uptime it reports puts the last restart at about 17 hours ago. 19 of 168 hours were online in the last 7 full days, giving 11% uptime. On 17 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Local Test Server?
Enter client.connect 2.135.124.80:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.