The count
LiveLive coverage · Rust server
A.Server.Test
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,403, the top 29% of all ranked servers.
- It resets its world every few hours: 7 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on A.Server.Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,403 today
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Saturday 24 October 2026, 22:10 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 21:42 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 20:48 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 20:35 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 19:19 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Thursday 22 October 2026, 13:46 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world; 1 players at the peak
Thursday 22 October 2026, 13:03 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does A.Server.Test wipe?
Every few hours A.Server.Test generates a new world; that is a reset, not a wipe, and no wipe schedule exists.
Tags and filters
Where does A.Server.Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists A.Server.Test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What do the tags listed for A.Server.Test signify?
gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list A.Server.Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on A.Server.Test?
0 of A.Server.Test's 40 slots are filled right now. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 15:00 UTC, at 1 players on average.
How does A.Server.Test compare with other Rust servers in the rankings?
Player hours over seven days put A.Server.Test at #6,403, in the top 29% of all ranked servers.
Map and rules
What settings and rules does A.Server.Test run?
The name A.Server.Test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on A.Server.Test?
A.Server.Test runs a game-generated procedural map: size 2,500, seed 45000. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server facts
What location is A.Server.Test in?
There is no region from A.Server.Test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 202.36.95.176:23236.
Is performance on A.Server.Test steady?
Server fps averaged 210 over the last 48 hours, with a low of 124. It supported up to 48,486 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,454 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on A.Server.Test?
The setup on A.Server.Test is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is A.Server.Test up now, and how steady is its uptime?
Right now A.Server.Test is online. Based on the uptime it reports, the last restart was about 11 hours ago. It was online for 143 of 144 hours in the last 6 full days, or 99% of the time. On 22 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to A.Server.Test?
Enter client.connect 202.36.95.176:23236 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.