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47,661 players on Rust servers right now 11,718 servers online 3,204 with players on 101 fresh wipes in the last three hours The lab: 0 players on now Updated every five minutes

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The lab

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #10,286, the top 46% of all ranked servers.
  • The current map has been up 27d 3h, since Thursday 1 October, 20:45 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak 1
#10,286ranktop 46%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on The lab

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #10,286 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
38 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at The lab?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does The lab wipe?

The record holds too few of The lab's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 27 days 3 hours.

Tags and categories

Where does The lab appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists The lab fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on The lab?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which The lab publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on The lab?

The lab is carrying 0 players at the moment, with 20 slots in total. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 17:00 UTC drew the most players, 1 on average.

How does The lab compare with other Rust servers in the rankings?

Player hours over seven days put The lab at #10,286, in the top 46% of all ranked servers.

Map and rules

Which settings and rules are in force on The lab?

Nothing in the name of The lab states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on The lab?

The lab runs a game-generated procedural map: size 3,750, seed 822215108. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

Where does The lab sit geographically?

Nothing on The lab states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 202.36.95.61:28015 is its address.

What is performance like on The lab?

Server fps averaged 179 over the last 48 hours, with a low of 89. Buildings, deployables and everything else in the world added up to a maximum of 82,071 entities. Memory use peaked at 4,089 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on The lab?

Rust network protocol 2635 and build 168909 on Linux is what The lab runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does The lab stay online, and is it up right now?

The lab is up and running at this moment. Based on the uptime it reports, the last restart was about 2 days 7 hours ago. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to The lab?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 202.36.95.61:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.