The count
LiveLive coverage · Rust server
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #5,551, the top 25% of all ranked servers.
- The current map has been up 26d 7h, since Thursday 1 October, 20:04 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 20:04 UTC, in 1d 16h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,551 today
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 16h
from its schedule tag
Next wipe Thursday 29 October, 20:04 UTC, in 1d 16h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 16hThu 29 Oct, 20:04 UTC
- 8d 15hThu 5 Nov, 19:00 UTCFW
- 15d 16hThu 12 Nov, 20:04 UTC
- 29d 16hThu 26 Nov, 20:04 UTC
- 36d 15hThu 3 Dec, 19:00 UTCFW
- 43d 16hThu 10 Dec, 20:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 20:04 UTC FW
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 46 hours after it.
How often does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons wipe, and at what times?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Thursday 29 October at 20:04 UTC is the date of its next wipe. 26 days 7 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.
Lists and tags
Where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons fits: 2x Rust servers live now, Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
How should you read the tags on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
These are the tags DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
Live now: 0 players on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons, out of 40 slots. Averaged across seven days, 0 players; the peak was 3. Peak hour over 48 hours: 20:00 UTC, at 1 players on average.
What position does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons hold among Rust servers?
Player hours over seven days put DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons at #5,551, in the top 25% of all ranked servers.
Settings and map
What rules does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons enforce, and which settings does it use?
Read the name for the rate: 2x gathering on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
A procedural map of 3,500 with seed 1, generated by the game, runs on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons in?
No region is published by DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 202.36.95.64:28015.
How well does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons perform?
Server fps averaged 124 over the last 48 hours, with a low of 82. It supported up to 77,224 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,625 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons on?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons stay online, and is it up right now?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is up and running at this moment. About 21 hours ago is when it last restarted, according to its uptime. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
Enter client.connect 202.36.95.64:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.