The count
LiveLive coverage · Rust server
private events
Key points
- 0 of 70 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 48.
- It ranks #3,505, the top 16% of all ranked servers.
- The current map has been up 2d 20h, since Monday 26 October, 17:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on private events
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,505 today
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Wipes
newest firstThe current map
Wipe peaks at 48 players
Monday 26 October 2026, 17:05 UTC
- Peak
- 48
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 23 October 2026, 14:32 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 19 October 2026, 16:56 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.9 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Wednesday 7 October 2026, 13:23 UTC
- Peak
- 3
- Crowd
- halved by day 1
- Lasted
- 12.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on private events?
The average peak across its recent wipes is 17 players. 25 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. On those occasions it fell below half by day 1.
How often does private events wipe, and at what times?
Wipes on private events come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 2 days 20 hours.
Tags and categories
Where does private events appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists private events fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on private events?
gmrust (Game mode): Survival here follows standard Rust; mp70 (Max players): The slot count is 70; ts60 (Group limit): Each team holds 60 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list private events publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is private events at the moment?
0 of private events's 70 slots are filled right now. The seven-day average is 1 players, with a peak of 48. Peak hour over 48 hours: 19:00 UTC, at 29 players on average.
How does private events compare with other Rust servers in the rankings?
On player hours for the past seven days, private events sits at #3,505, inside the top 16% of ranked servers.
Map and rules
What settings and rules does private events run?
No gather rate appears in the name private events. The cap on a group is 60 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on private events?
Size 3,500, seed 1862422565: that is the procedural map the game generates for private events. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is private events in?
Nothing on private events states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 203.16.163.198:26595.
Is performance on private events steady?
Server fps averaged 123 over the last 48 hours, with a low of 79. Entity count reached 69,669: buildings, deployables and the rest of the world. The highest memory usage was 4,475 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on private events?
private events operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is private events, and is it online at the moment?
At the time of this update, private events is live. The uptime it reports puts the last restart at about 29 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to private events?
Enter client.connect 203.16.163.198:26595 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.