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74,292 players on Rust servers right now 11,842 servers online 3,699 with players on 224 fresh wipes in the last three hours private events: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

private events

Key points

  • 0 of 70 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 48.
  • It ranks #3,505, the top 16% of all ranked servers.
  • The current map has been up 2d 20h, since Monday 26 October, 17:05 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 70 players

0/ 70players now 0% full
17-day averagepeak 48
#3,505ranktop 16%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on private events

Players

AveragePeak
02040608014:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,505 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
17wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 19 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.

Wipes

newest first

Wipe peaks at 48 players

Peak
48
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
3.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
3.9 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
12.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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127 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
273 / 700

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on private events?

The average peak across its recent wipes is 17 players. 25 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. On those occasions it fell below half by day 1.

How often does private events wipe, and at what times?

Wipes on private events come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 2 days 20 hours.

Tags and categories

Where does private events appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists private events fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on private events?

gmrust (Game mode): Survival here follows standard Rust; mp70 (Max players): The slot count is 70; ts60 (Group limit): Each team holds 60 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list private events publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is private events at the moment?

0 of private events's 70 slots are filled right now. The seven-day average is 1 players, with a peak of 48. Peak hour over 48 hours: 19:00 UTC, at 29 players on average.

How does private events compare with other Rust servers in the rankings?

On player hours for the past seven days, private events sits at #3,505, inside the top 16% of ranked servers.

Map and rules

What settings and rules does private events run?

No gather rate appears in the name private events. The cap on a group is 60 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on private events?

Size 3,500, seed 1862422565: that is the procedural map the game generates for private events. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is private events in?

Nothing on private events states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 203.16.163.198:26595.

Is performance on private events steady?

Server fps averaged 123 over the last 48 hours, with a low of 79. Entity count reached 69,669: buildings, deployables and the rest of the world. The highest memory usage was 4,475 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on private events?

private events operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is private events, and is it online at the moment?

At the time of this update, private events is live. The uptime it reports puts the last restart at about 29 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to private events?

Enter client.connect 203.16.163.198:26595 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp70
Max players The slot count is 70.
ts60
Group limit Each team holds 60 at most.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.