The count
LiveLive coverage · Rust server
PRIVATE (Test)
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,276, the top 69% of all ranked servers.
- The current map has been up 9h, since Thursday 29 October, 12:59 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PRIVATE (Test)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,276 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 12:59 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does PRIVATE (Test) wipe, and at what times?
The record holds too few of PRIVATE (Test)'s wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 9 hours.
Tags and filters
Which Rust Live Stats filters and lists does PRIVATE (Test) show up in?
These are the Rust Live Stats lists PRIVATE (Test) fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on PRIVATE (Test)?
These are the tags PRIVATE (Test) makes public: gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on PRIVATE (Test)?
PRIVATE (Test) is carrying 0 players at the moment, with 40 slots in total. Across the past week the average was 0 players.
How does PRIVATE (Test) compare with other Rust servers in the rankings?
On player hours for the past seven days, PRIVATE (Test) sits at #15,276, inside the top 69% of ranked servers.
Rules and settings
Which settings and rules are in force on PRIVATE (Test)?
Nothing in the name of PRIVATE (Test) states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for PRIVATE (Test)?
Size 4,500, seed 50000: that is the procedural map the game generates for PRIVATE (Test). Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does PRIVATE (Test) sit geographically?
No region is published by PRIVATE (Test). A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 203.16.163.49:29442.
How well does PRIVATE (Test) perform?
The average server fps was 122 over the last 48 hours; the lowest was 92. It supported up to 117,293 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,985 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on PRIVATE (Test)?
The setup on PRIVATE (Test) is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is PRIVATE (Test), and is it online at the moment?
Right now PRIVATE (Test) is online. Based on the uptime it reports, the last restart was about 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 24 September 2026.
Getting on
How do you get onto PRIVATE (Test)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 203.16.163.49:29442.