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69,537 players on Rust servers right now 11,768 servers online 3,438 with players on 214 fresh wipes in the last three hours Drift Staging: 0 players on now Updated every five minutes

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Drift Staging

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,809, the top 66% of all ranked servers.
  • The current map has been up 15d 6h, since Wednesday 14 October, 16:27 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 1
#14,809ranktop 66%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Drift Staging

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,809 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 5 players

Peak
5
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
7.3 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
56 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
20 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
56 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
255 / 260

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Drift Staging?

At their busiest, its recent wipes averaged 4 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does Drift Staging wipe?

Wipes on Drift Staging come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 15 days 6 hours.

Tags and categories

Where does Drift Staging appear in Rust Live Stats lists and filters?

On Rust Live Stats, Drift Staging is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on Drift Staging?

These are the tags Drift Staging makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on Drift Staging right now?

Drift Staging is carrying 0 players at the moment, with 40 slots in total. The seven-day average is 0 players, with a peak of 1.

What position does Drift Staging hold among Rust servers?

Player hours over seven days put Drift Staging at #14,809, in the top 66% of all ranked servers.

Settings and map

Which settings and rules are in force on Drift Staging?

The name Drift Staging carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on Drift Staging?

Size 3,500, seed 50000: that is the procedural map the game generates for Drift Staging. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

Server details

Where does Drift Staging sit geographically?

No region is published by Drift Staging. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 203.16.163.8:27387.

How well does Drift Staging perform?

It never went below 108 server fps in the last 48 hours, averaging 175. Buildings, deployables and everything else in the world added up to a maximum of 24,268 entities. The highest memory usage was 3,701 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Drift Staging on?

Rust network protocol 2635 and build 168909 on Linux is what Drift Staging runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Drift Staging up now, and how steady is its uptime?

Right now Drift Staging is online. About 7 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 4 October 2026.

Getting on

What steps connect you to Drift Staging?

Enter client.connect 203.16.163.8:27387 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.