The count
Live coverage · Rust server
IKS[211 Devblog]
Offline IKS[211 Devblog] is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,811, the top 64% of all ranked servers.
- The current map has been up 17d 10h, since Monday 12 October, 21:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on IKS[211 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,811 today
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does IKS[211 Devblog] wipe?
The record holds too few of IKS[211 Devblog]'s wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 17 days 10 hours.
Lists and tags
Which Rust Live Stats filters and lists does IKS[211 Devblog] show up in?
On Rust Live Stats, IKS[211 Devblog] is listed under Modded Rust servers live now. Under the filters Type: Modded it appears on the server list.
What meaning do the tags on IKS[211 Devblog] carry?
The server browser reads mp10 (Max players): The slot count is 10; v2164 (Protocol): You need protocol 2164 on your game to get in; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Modded: plugins or changed settings alter the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust, which IKS[211 Devblog] publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] is not online at the moment, having last been seen 16 days 14 hours ago.
What position does IKS[211 Devblog] hold among Rust servers?
On player hours for the past seven days, IKS[211 Devblog] sits at #13,811, inside the top 64% of ranked servers.
Map and rules
What rules does IKS[211 Devblog] enforce, and which settings does it use?
No gather rate appears in the name IKS[211 Devblog]. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. VAC is off: Valve's anti-cheat.
Server facts
What location is IKS[211 Devblog] in?
There is no region from IKS[211 Devblog]. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 203.23.179.160:27015 is its address.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must use the same protocol; Steam handles the update for you.
Does IKS[211 Devblog] stay online, and is it up right now?
IKS[211 Devblog] is currently offline, with its last appearance 16 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to IKS[211 Devblog]?
Enter client.connect 203.23.179.160:27015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.