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49,738 players on Rust servers right now 11,679 servers online 3,164 with players on 118 fresh wipes in the last three hours dev: 0 players (offline) Updated every five minutes

Live coverage · Rust server

dev

Offline dev is not on the server list right now. The figures below are from when it was last seen, 24d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,988, the top 71% of all ranked servers.
  • The current map has been up 34d 14h, since Thursday 24 September, 18:24 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,988ranktop 71%
34d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,988 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
2.4 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
115 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
57 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on dev?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell under half by day 1 when it did not hold.

How often does dev wipe, and at what times?

dev wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 34 days 14 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does dev show up in?

On Rust Live Stats, dev is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on dev?

gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts100 (Group limit): Teams are capped at 100; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166465 (Build): Build: 166465; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list dev publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on dev right now?

Last seen 24 days 2 hours ago, dev is offline right now.

How does dev compare with other Rust servers in the rankings?

Ranked by seven-day player hours, dev is #15,988, placing it in the top 71% of ranked servers.

Map and rules

What settings and rules does dev run?

The name dev carries no gather rate. The cap on a group is 100 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

About the server

What location is dev in?

Nothing on dev states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 203.94.34.210:28015 is its address.

What version of Rust is running on dev?

dev operates on Windows with Rust network protocol 2634 and build 166465. Steam updates it for you, but your game needs the same protocol to join.

Is dev up now, and how steady is its uptime?

At the time of this update, dev is down, last seen 24 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to dev?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 203.94.34.210:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts100
Group limit Teams are capped at 100.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166465
Build Build: 166465.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.