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49,072 players on Rust servers right now 11,686 servers online 3,020 with players on 105 fresh wipes in the last three hours OW Mad Science: Events server: 0 players on now Updated every five minutes

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OW Mad Science: Events server

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,269, the top 69% of all ranked servers.
  • The current map has been up 28d 7h, since Thursday 1 October, 19:13 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 16h, with the force wipe.
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vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,269ranktop 69%
28d agolast wipeno schedule published
6d 16hnext wipeThu 5 Nov, 19:00 UTC FW

Players on OW Mad Science: Events server

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,269 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 16h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 16h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 16h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
14 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
4 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
20 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
127 / 200

Quick answers

from the figures on this page

Wiping

What happens on wipe day at OW Mad Science: Events server?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.

When does OW Mad Science: Events server wipe?

Nothing wipes OW Mad Science: Events server but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 7 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does OW Mad Science: Events server show up in?

On Rust Live Stats, OW Mad Science: Events server is listed under Modded Rust servers live now. Under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on OW Mad Science: Events server carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which OW Mad Science: Events server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on OW Mad Science: Events server?

OW Mad Science: Events server is carrying 0 players at the moment, with 100 slots in total. Averaged over seven days: 0 players.

How does OW Mad Science: Events server compare with other Rust servers in the rankings?

Player hours over seven days put OW Mad Science: Events server at #15,269, in the top 69% of all ranked servers.

Settings and map

What settings and rules does OW Mad Science: Events server run?

The name OW Mad Science: Events server carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for OW Mad Science: Events server?

OW Mad Science: Events server runs a game-generated procedural map: size 3,400, seed 1648840555. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

What location is OW Mad Science: Events server in?

Nothing on OW Mad Science: Events server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 204.191.220.196:28115.

How well does OW Mad Science: Events server perform?

The average server fps was 133 over the last 48 hours; the lowest was 71. It supported up to 67,374 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,237 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on OW Mad Science: Events server?

OW Mad Science: Events server operates on Linux with Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is OW Mad Science: Events server, and is it online at the moment?

Right now OW Mad Science: Events server is online. Based on the uptime it reports, the last restart was about 9 days 9 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to OW Mad Science: Events server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 204.191.220.196:28115. The server's website: https://www.obsidianworlds.com/rust/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.