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103,410 players on Rust servers right now 11,865 servers online 3,960 with players on 555 fresh wipes in the last three hours Souls.one_testing grounds: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Souls.one_testing grounds

Offline Souls.one_testing grounds is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,394, the top 71% of all ranked servers.
  • The current map has been up 30d 1h, since Tuesday 29 September, 18:04 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,394ranktop 71%
30d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Souls.one_testing grounds

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,394 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 29 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 2
Lasted
14.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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ShockRust | Blue | NoLimit
no group limit · 151 on average
102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
157 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
61 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
188 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
344 / 350

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Souls.one_testing grounds?

Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.

How often does Souls.one_testing grounds wipe, and at what times?

Too few wipes are recorded for Souls.one_testing grounds to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 30 days 1 hours have passed since this world was generated.

Lists and tags

Where does Souls.one_testing grounds appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Souls.one_testing grounds fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Souls.one_testing grounds signify?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163493 (Build): This server runs game build 163493; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Souls.one_testing grounds publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How full is Souls.one_testing grounds at the moment?

Last seen 16 days 10 hours ago, Souls.one_testing grounds is offline right now.

What position does Souls.one_testing grounds hold among Rust servers?

On player hours for the past seven days, Souls.one_testing grounds sits at #15,394, inside the top 71% of ranked servers.

Rules and settings

What rules does Souls.one_testing grounds enforce, and which settings does it use?

The name Souls.one_testing grounds carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is off: Valve's anti-cheat.

Which map is live on Souls.one_testing grounds?

Souls.one_testing grounds runs a game-generated procedural map: size 1,622, seed 745503023. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

What location is Souls.one_testing grounds in?

There is no region from Souls.one_testing grounds. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 208.115.248.156:28080 is its address.

What version of Rust is running on Souls.one_testing grounds?

The setup on Souls.one_testing grounds is Rust network protocol 2633 and build 163493 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Souls.one_testing grounds, and is it online at the moment?

Souls.one_testing grounds is currently offline, with its last appearance 16 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to Souls.one_testing grounds?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 208.115.248.156:28080.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs163493
Build This server runs game build 163493.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.