The count
Live coverage · Rust server
Local Plugin Test (not public)
Offline Local Plugin Test (not public) is not on the server list right now. The figures below are from when it was last seen, 12h ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,581, the top 66% of all ranked servers.
- The current map has been up 20d 0h, since Friday 9 October, 12:56 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Plugin Test (not public)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,581 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Monday 19 October 2026, 06:31 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 9 October 2026, 12:56 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Local Plugin Test (not public)?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
How often does Local Plugin Test (not public) wipe, and at what times?
Local Plugin Test (not public)'s wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 20 days have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Local Plugin Test (not public) show up in?
These are the Rust Live Stats lists Local Plugin Test (not public) fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for Local Plugin Test (not public) signify?
These are the tags Local Plugin Test (not public) makes public: gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Local Plugin Test (not public) at the moment?
Local Plugin Test (not public) is not online at the moment, having last been seen 12 hours ago. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 21:00 UTC, at 0 players on average.
What position does Local Plugin Test (not public) hold among Rust servers?
Ranked by seven-day player hours, Local Plugin Test (not public) is #14,581, placing it in the top 66% of ranked servers.
Settings and map
What settings and rules does Local Plugin Test (not public) run?
Nothing in the name of Local Plugin Test (not public) states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Local Plugin Test (not public)?
Local Plugin Test (not public) uses a procedural map, which the game generates.
Server details
Where does Local Plugin Test (not public) sit geographically?
No region is published by Local Plugin Test (not public). The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 208.188.186.148:28015.
What Rust version is Local Plugin Test (not public) on?
Rust network protocol 2635 and build 168909 on Windows is what Local Plugin Test (not public) runs. Steam updates it for you, but your game needs the same protocol to join.
Is Local Plugin Test (not public) up now, and how steady is its uptime?
Local Plugin Test (not public) is currently offline, with its last appearance 12 hours ago. It was online for 4 of 168 hours in the last 7 full days, or 2% of the time. Rust Live Stats has tracked it since 30 September 2026.
Getting on
What is the way to connect to Local Plugin Test (not public)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 208.188.186.148:28015.