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90,952 players on Rust servers right now 11,834 servers online 3,739 with players on 423 fresh wipes in the last three hours [GNG] Development Server | Staging & Plugin Testing: 0 players on now Updated every five minutes

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[GNG] Development Server | Staging & Plugin Testing

Key points

  • 0 of 2 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,268, the top 68% of all ranked servers.
  • The current map has been up 29d 2h, since Wednesday 30 September, 18:35 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,268ranktop 68%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [GNG] Development Server | Staging & Plugin Testing

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,268 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
62 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
112 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
119 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [GNG] Development Server | Staging & Plugin Testing?

At their busiest, its recent wipes averaged 3 players. Peak population on the latest wipe came 11 hours after it.

On what timetable does [GNG] Development Server | Staging & Plugin Testing wipe?

The record holds too few of [GNG] Development Server | Staging & Plugin Testing's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 29 days 2 hours.

Lists and tags

Which Rust Live Stats filters and lists does [GNG] Development Server | Staging & Plugin Testing show up in?

On Rust Live Stats, [GNG] Development Server | Staging & Plugin Testing is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for [GNG] Development Server | Staging & Plugin Testing signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166406 (Build): Build: 166406; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [GNG] Development Server | Staging & Plugin Testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is [GNG] Development Server | Staging & Plugin Testing at the moment?

[GNG] Development Server | Staging & Plugin Testing is carrying 0 players at the moment, with 2 slots in total. Averaged over seven days: 0 players.

Where does [GNG] Development Server | Staging & Plugin Testing sit in the server rankings?

Player hours over seven days put [GNG] Development Server | Staging & Plugin Testing at #15,268, in the top 68% of all ranked servers.

Rules and settings

What settings and rules does [GNG] Development Server | Staging & Plugin Testing run?

Nothing in the name of [GNG] Development Server | Staging & Plugin Testing states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for [GNG] Development Server | Staging & Plugin Testing?

[GNG] Development Server | Staging & Plugin Testing runs a game-generated procedural map: size 3,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is [GNG] Development Server | Staging & Plugin Testing in?

There is no region from [GNG] Development Server | Staging & Plugin Testing. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 208.73.203.30:7781 is its address.

What is performance like on [GNG] Development Server | Staging & Plugin Testing?

The average server fps was 205 over the last 48 hours; the lowest was 186. It supported up to 47,230 entities, covering buildings, deployables and all other objects. Up to 4,350 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What Rust version is [GNG] Development Server | Staging & Plugin Testing on?

Rust network protocol 2634 and build 166406 on Windows is what [GNG] Development Server | Staging & Plugin Testing runs. Steam updates it for you, but your game needs the same protocol to join.

Is [GNG] Development Server | Staging & Plugin Testing up now, and how steady is its uptime?

Right now [GNG] Development Server | Staging & Plugin Testing is online. Based on the uptime it reports, the last restart was about 10 days 8 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

How do you get onto [GNG] Development Server | Staging & Plugin Testing?

Enter client.connect 208.73.203.30:7781 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://www.greatnorthgaming.com.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs166406
Build Build: 166406.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.