The count
LiveLive coverage · Rust server
[GNG] Development Server | Staging & Plugin Testing
Key points
- 0 of 2 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,268, the top 68% of all ranked servers.
- The current map has been up 29d 2h, since Wednesday 30 September, 18:35 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [GNG] Development Server | Staging & Plugin Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,268 today
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Wednesday 30 September 2026, 18:35 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [GNG] Development Server | Staging & Plugin Testing?
At their busiest, its recent wipes averaged 3 players. Peak population on the latest wipe came 11 hours after it.
On what timetable does [GNG] Development Server | Staging & Plugin Testing wipe?
The record holds too few of [GNG] Development Server | Staging & Plugin Testing's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 29 days 2 hours.
Lists and tags
Which Rust Live Stats filters and lists does [GNG] Development Server | Staging & Plugin Testing show up in?
On Rust Live Stats, [GNG] Development Server | Staging & Plugin Testing is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for [GNG] Development Server | Staging & Plugin Testing signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166406 (Build): Build: 166406; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [GNG] Development Server | Staging & Plugin Testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is [GNG] Development Server | Staging & Plugin Testing at the moment?
[GNG] Development Server | Staging & Plugin Testing is carrying 0 players at the moment, with 2 slots in total. Averaged over seven days: 0 players.
Where does [GNG] Development Server | Staging & Plugin Testing sit in the server rankings?
Player hours over seven days put [GNG] Development Server | Staging & Plugin Testing at #15,268, in the top 68% of all ranked servers.
Rules and settings
What settings and rules does [GNG] Development Server | Staging & Plugin Testing run?
Nothing in the name of [GNG] Development Server | Staging & Plugin Testing states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing runs a game-generated procedural map: size 3,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is [GNG] Development Server | Staging & Plugin Testing in?
There is no region from [GNG] Development Server | Staging & Plugin Testing. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 208.73.203.30:7781 is its address.
What is performance like on [GNG] Development Server | Staging & Plugin Testing?
The average server fps was 205 over the last 48 hours; the lowest was 186. It supported up to 47,230 entities, covering buildings, deployables and all other objects. Up to 4,350 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is [GNG] Development Server | Staging & Plugin Testing on?
Rust network protocol 2634 and build 166406 on Windows is what [GNG] Development Server | Staging & Plugin Testing runs. Steam updates it for you, but your game needs the same protocol to join.
Is [GNG] Development Server | Staging & Plugin Testing up now, and how steady is its uptime?
Right now [GNG] Development Server | Staging & Plugin Testing is online. Based on the uptime it reports, the last restart was about 10 days 8 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
How do you get onto [GNG] Development Server | Staging & Plugin Testing?
Enter client.connect 208.73.203.30:7781 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://www.greatnorthgaming.com.
