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90,153 players on Rust servers right now 11,869 servers online 3,832 with players on 374 fresh wipes in the last three hours WaterWorld Six: 0 players (offline) Updated every five minutes

Live coverage · NA

WaterWorld Six

Offline WaterWorld Six is not on the server list right now. The figures below are from when it was last seen, 2d ago.

Key points

  • 0 of 250 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,344, the top 69% of all ranked servers, and #1503 in NA.
  • The current map has been up 27d 16h, since Thursday 1 October, 22:45 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 3h, with the force wipe.
Join
monthly wipes moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 250 players

0/ 250players now 0% full
07-day averagepeak –
#15,344ranktop 69% · #1503 in NA
27d agolast wipemonthly schedule
7d 3hnext wipeThu 5 Nov, 19:00 UTC FW

Players on WaterWorld Six

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,344 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 3h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

1.7 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 8

Coming wipes

  1. 7d 3h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 3h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 8
Lasted
11.7 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.5 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
3.8 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1.7 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on WaterWorld Six?

The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 31 hours after it. In 50% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 8.

On what timetable does WaterWorld Six wipe?

Nothing wipes WaterWorld Six but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 27 days 16 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.

Tags and filters

Where does WaterWorld Six appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists WaterWorld Six fits: Modded Rust servers live now, Rust tutorial servers: live list and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags listed for WaterWorld Six signify?

These are the tags WaterWorld Six makes public: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): The slot count is 250; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; NA (North America): The server browser places this server under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is WaterWorld Six at the moment?

WaterWorld Six is not online at the moment, having last been seen 2 days 4 hours ago. Averaged over seven days: 0 players.

How does WaterWorld Six compare with other Rust servers in the rankings?

Seven-day player hours place WaterWorld Six at #15,344 overall, in the top 69% of ranked servers and #1,503 in North America.

Map and rules

What rules does WaterWorld Six enforce, and which settings does it use?

No gather rate appears in the name WaterWorld Six. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Server facts

Where does WaterWorld Six sit geographically?

By its own NA tag, WaterWorld Six sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 209.126.2.184:28078.

What Rust version is WaterWorld Six on?

Rust network protocol 2635 and build 168909 on Linux is what WaterWorld Six runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does WaterWorld Six stay online, and is it up right now?

WaterWorld Six is currently offline, with its last appearance 2 days 4 hours ago. 132 of 168 hours were online in the last 7 full days, giving 79% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What steps connect you to WaterWorld Six?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 209.126.2.184:28078.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp250
Max players The slot count is 250.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Region

NA
North America The server browser places this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.