The count
LiveLive coverage · NA
[US] Capybara Land | Custom NPCs
Key points
- 0 of 128 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,341, the top 69% of all ranked servers, and #1503 in NA.
- The current map has been up 25d 19h, since Saturday 3 October, 21:24 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 2h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Capybara Land | Custom NPCs
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,341 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 2h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 3 October 2026, 21:24 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Tuesday 15 September 2026, 07:23 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 18.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [US] Capybara Land | Custom NPCs?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 2 hours in.
When does [US] Capybara Land | Custom NPCs wipe?
Nothing wipes [US] Capybara Land | Custom NPCs but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 25 days 19 hours. Its tags give wipes as monthly.
Tags and categories
Where does [US] Capybara Land | Custom NPCs appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [US] Capybara Land | Custom NPCs are Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on [US] Capybara Land | Custom NPCs?
These are the tags [US] Capybara Land | Custom NPCs makes public: gmvanilla (Game mode): The mode is vanilla survival; mp128 (Max players): 128 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): The server browser places this server under North America. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on [US] Capybara Land | Custom NPCs?
0 of [US] Capybara Land | Custom NPCs's 128 slots are filled right now. Averaged over seven days: 0 players.
What position does [US] Capybara Land | Custom NPCs hold among Rust servers?
[US] Capybara Land | Custom NPCs is #1,503 in North America on the past week's player hours, and #15,341 overall in the top 69% of ranked servers.
Settings and map
Which settings and rules are in force on [US] Capybara Land | Custom NPCs?
Nothing in the name of [US] Capybara Land | Custom NPCs states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [US] Capybara Land | Custom NPCs?
Size 4,800, seed 1342356771: that is the procedural map the game generates for [US] Capybara Land | Custom NPCs. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is [US] Capybara Land | Custom NPCs in?
Its NA tag places [US] Capybara Land | Custom NPCs in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 209.159.156.50:28015 is its address.
How well does [US] Capybara Land | Custom NPCs perform?
The average server fps was 215 over the last 48 hours; the lowest was 185. It supported up to 129,729 entities, covering buildings, deployables and all other objects. The highest memory usage was 4,783 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [US] Capybara Land | Custom NPCs?
Rust network protocol 2635 and build 168909 on Linux is what [US] Capybara Land | Custom NPCs runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [US] Capybara Land | Custom NPCs, and is it online at the moment?
Right now [US] Capybara Land | Custom NPCs is online. The uptime it reports puts the last restart at about 6 days 3 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What steps connect you to [US] Capybara Land | Custom NPCs?
Enter client.connect 209.159.156.50:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://www.qcgames.org/fr/accueil/.
