The count
Live coverage · Rust server
Server_217_DevBlog
Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 8d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,347, the top 70% of all ranked servers.
- The current map has been up 29d 21h, since Tuesday 29 September, 11:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_217_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,347 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Tuesday 29 September 2026, 11:00 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 27 September 2026, 14:27 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Saturday 26 September 2026, 13:24 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Server_217_DevBlog?
At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.
When does Server_217_DevBlog wipe?
Server_217_DevBlog wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 29 days 21 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Server_217_DevBlog show up in?
These are the Rust Live Stats lists Server_217_DevBlog fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
How should you read the tags on Server_217_DevBlog?
These are the tags Server_217_DevBlog makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): It runs the plugin framework Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; h5e7466bf (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Server_217_DevBlog?
Last seen 8 days 21 hours ago, Server_217_DevBlog is offline right now.
How does Server_217_DevBlog compare with other Rust servers in the rankings?
Player hours over seven days put Server_217_DevBlog at #15,347, in the top 70% of all ranked servers.
Rules and settings
What rules does Server_217_DevBlog enforce, and which settings does it use?
No gather rate appears in the name Server_217_DevBlog. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. VAC is off: Valve's anti-cheat.
Can you tell me the map for Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
About the server
What location is Server_217_DevBlog in?
Nothing on Server_217_DevBlog states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 212.110.152.61:28015.
What Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must use the same protocol; Steam handles the update for you.
Does Server_217_DevBlog stay online, and is it up right now?
At the time of this update, Server_217_DevBlog is down, last seen 8 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 26 September 2026.
Getting on
What steps connect you to Server_217_DevBlog?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 212.110.152.61:28015.