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42,938 players on Rust servers right now 11,645 servers online 3,029 with players on 91 fresh wipes in the last three hours Server_217_DevBlog: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Server_217_DevBlog

Offline Server_217_DevBlog is not on the server list right now. The figures below are from when it was last seen, 8d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,347, the top 70% of all ranked servers.
  • The current map has been up 29d 21h, since Tuesday 29 September, 11:00 UTC.
Join
modded

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,347ranktop 70%
29d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Server_217_DevBlog

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,347 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct20 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1.9 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
46 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Server_217_DevBlog?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it.

When does Server_217_DevBlog wipe?

Server_217_DevBlog wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 29 days 21 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Server_217_DevBlog show up in?

These are the Rust Live Stats lists Server_217_DevBlog fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.

How should you read the tags on Server_217_DevBlog?

These are the tags Server_217_DevBlog makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): It runs the plugin framework Oxide (uMod); modded (Modded): The game changes here through plugins or settings, so it is Modded; h5e7466bf (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Server_217_DevBlog?

Last seen 8 days 21 hours ago, Server_217_DevBlog is offline right now.

How does Server_217_DevBlog compare with other Rust servers in the rankings?

Player hours over seven days put Server_217_DevBlog at #15,347, in the top 70% of all ranked servers.

Rules and settings

What rules does Server_217_DevBlog enforce, and which settings does it use?

No gather rate appears in the name Server_217_DevBlog. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. VAC is off: Valve's anti-cheat.

Can you tell me the map for Server_217_DevBlog?

A procedural map, generated by the game, runs on Server_217_DevBlog.

About the server

What location is Server_217_DevBlog in?

Nothing on Server_217_DevBlog states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 212.110.152.61:28015.

What Rust version is Server_217_DevBlog on?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must use the same protocol; Steam handles the update for you.

Does Server_217_DevBlog stay online, and is it up right now?

At the time of this update, Server_217_DevBlog is down, last seen 8 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 26 September 2026.

Getting on

What steps connect you to Server_217_DevBlog?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 212.110.152.61:28015.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2183
Protocol Join only if your game is on protocol 2183.

Mods and access

oxide
Oxide It runs the plugin framework Oxide (uMod).
modded
Modded The game changes here through plugins or settings, so it is Modded.

Other

h5e7466bf
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.
stok
Custom tag You will not find this among Rust's standard tags: the owner or a plugin created it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.