The count
Live coverage · Rust server
Local Rust Dev
Offline Local Rust Dev is not on the server list right now. The figures below are from when it was last seen, 7d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,344, the top 69% of all ranked servers.
- The current map has been up 25d 1h, since Sunday 4 October, 19:24 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Rust Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,344 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Sunday 4 October 2026, 19:24 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 3 October 2026, 17:01 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 19:26 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Sunday 27 September 2026, 13:10 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 5.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 25 September 2026, 20:09 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Local Rust Dev?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Local Rust Dev wipe, and at what times?
No next wipe can be predicted for Local Rust Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 1 hours have passed since this world was generated.
Lists and tags
Where does Local Rust Dev appear in Rust Live Stats lists and filters?
On Rust Live Stats, Local Rust Dev is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags listed for Local Rust Dev signify?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list Local Rust Dev publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Local Rust Dev?
Local Rust Dev is not online at the moment, having last been seen 7 days 5 hours ago. Averaged over seven days: 0 players.
How does Local Rust Dev compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Local Rust Dev is #15,344, placing it in the top 69% of ranked servers.
Rules and settings
What settings and rules does Local Rust Dev run?
The name Local Rust Dev carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Local Rust Dev?
Local Rust Dev uses a procedural map, which the game generates.
Server facts
Which region is Local Rust Dev hosted in?
There is no region from Local Rust Dev. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 212.142.65.126:28015.
What version of Rust is running on Local Rust Dev?
Local Rust Dev operates on Windows with Rust network protocol 2634 and build 167781. To join, your game must use the same protocol; Steam handles the update for you.
Is Local Rust Dev up now, and how steady is its uptime?
At the time of this update, Local Rust Dev is down, last seen 7 days 5 hours ago. It was online for 2 of 168 hours in the last 7 full days, or 1% of the time. The first sighting by Rust Live Stats was on 19 September 2026.
Getting on
How do you get onto Local Rust Dev?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 212.142.65.126:28015.