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61,573 players on Rust servers right now 11,733 servers online 3,391 with players on 185 fresh wipes in the last three hours TroubleChute: 0 players (offline) Updated every five minutes

Live coverage · Rust server

TroubleChute

Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,941, the top 71% of all ranked servers.
  • The current map has been up 26d 16h, since Friday 2 October, 19:01 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,941ranktop 71%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on TroubleChute

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,941 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct8 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
154 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
72 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on TroubleChute?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does TroubleChute wipe, and at what times?

The record holds too few of TroubleChute's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 26 days 16 hours.

Tags and filters

Which Rust Live Stats filters and lists does TroubleChute show up in?

The Rust Live Stats lists that include TroubleChute are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on TroubleChute carry?

These are the tags TroubleChute makes public: gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is TroubleChute at the moment?

Last seen 23 days 14 hours ago, TroubleChute is offline right now.

How does TroubleChute compare with other Rust servers in the rankings?

On player hours for the past seven days, TroubleChute sits at #15,941, inside the top 71% of ranked servers.

Rules and settings

What rules does TroubleChute enforce, and which settings does it use?

No gather rate appears in the name TroubleChute. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is live on TroubleChute?

TroubleChute uses a procedural map, which the game generates.

Server details

Where does TroubleChute sit geographically?

There is no region from TroubleChute. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 212.3.130.143:28015.

What Rust version is TroubleChute on?

TroubleChute operates on Windows with Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

Is TroubleChute up now, and how steady is its uptime?

TroubleChute is currently offline, with its last appearance 23 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 2 October 2026.

Getting on

What is the way to connect to TroubleChute?

Enter client.connect 212.3.130.143:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.