The count
Live coverage · Rust server
DyingManRust
Offline DyingManRust is not on the server list right now. The figures below are from when it was last seen, 26d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,917, the top 69% of all ranked servers.
- The current map has been up 103d 0h, since Friday 17 July, 18:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DyingManRust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,917 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does DyingManRust wipe?
The record holds too few of DyingManRust's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 103 days have passed since this world was generated.
Lists and tags
Where does DyingManRust appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include DyingManRust are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on DyingManRust?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2631 (Protocol): You need protocol 2631 on your game to get in; cs158240 (Build): This server runs game build 158240; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which DyingManRust publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on DyingManRust?
DyingManRust is not online at the moment, having last been seen 26 days 11 hours ago.
What position does DyingManRust hold among Rust servers?
On player hours for the past seven days, DyingManRust sits at #15,917, inside the top 69% of ranked servers.
Rules and settings
What rules does DyingManRust enforce, and which settings does it use?
No gather rate appears in the name DyingManRust. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for DyingManRust?
A procedural map of 2,000 with seed 481981, generated by the game, runs on DyingManRust. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does DyingManRust sit geographically?
Nothing on DyingManRust states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 213.166.84.23:28080.
What version of Rust is running on DyingManRust?
Rust network protocol 2631 and build 158240 on Windows is what DyingManRust runs. To join, your game must use the same protocol; Steam handles the update for you.
Does DyingManRust stay online, and is it up right now?
At the time of this update, DyingManRust is down, last seen 26 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 15 September 2026.
How to join
What is the way to connect to DyingManRust?
Enter client.connect 213.166.84.23:28080 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.