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89,289 players on Rust servers right now 11,829 servers online 4,008 with players on 28 fresh wipes in the last three hours DyingManRust: 0 players (offline) Updated every five minutes

Live coverage · Rust server

DyingManRust

Offline DyingManRust is not on the server list right now. The figures below are from when it was last seen, 26d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,917, the top 69% of all ranked servers.
  • The current map has been up 103d 0h, since Friday 17 July, 18:43 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,917ranktop 69%
103d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on DyingManRust

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,917 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Wipe schedule

When does DyingManRust wipe?

The record holds too few of DyingManRust's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 103 days have passed since this world was generated.

Lists and tags

Where does DyingManRust appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include DyingManRust are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on DyingManRust?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2631 (Protocol): You need protocol 2631 on your game to get in; cs158240 (Build): This server runs game build 158240; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which DyingManRust publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on DyingManRust?

DyingManRust is not online at the moment, having last been seen 26 days 11 hours ago.

What position does DyingManRust hold among Rust servers?

On player hours for the past seven days, DyingManRust sits at #15,917, inside the top 69% of ranked servers.

Rules and settings

What rules does DyingManRust enforce, and which settings does it use?

No gather rate appears in the name DyingManRust. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for DyingManRust?

A procedural map of 2,000 with seed 481981, generated by the game, runs on DyingManRust. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does DyingManRust sit geographically?

Nothing on DyingManRust states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 213.166.84.23:28080.

What version of Rust is running on DyingManRust?

Rust network protocol 2631 and build 158240 on Windows is what DyingManRust runs. To join, your game must use the same protocol; Steam handles the update for you.

Does DyingManRust stay online, and is it up right now?

At the time of this update, DyingManRust is down, last seen 26 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 15 September 2026.

How to join

What is the way to connect to DyingManRust?

Enter client.connect 213.166.84.23:28080 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2631
Protocol You need protocol 2631 on your game to get in.
cs158240
Build This server runs game build 158240.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.