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72,948 players on Rust servers right now 11,836 servers online 3,667 with players on 218 fresh wipes in the last three hours 4Netplayers-5400HalleinGoesRust: 0 players on now Updated every five minutes

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4Netplayers-5400HalleinGoesRust

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #6,598, the top 30% of all ranked servers.
  • The current map has been up 21d 20h, since Wednesday 7 October, 17:29 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 2
#6,598ranktop 30%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on 4Netplayers-5400HalleinGoesRust

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,598 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
83 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
28 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
267 / 700

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on 4Netplayers-5400HalleinGoesRust?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe peaked 25 hours in.

When does 4Netplayers-5400HalleinGoesRust wipe?

The record holds too few of 4Netplayers-5400HalleinGoesRust's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 20 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does 4Netplayers-5400HalleinGoesRust show up in?

On Rust Live Stats, 4Netplayers-5400HalleinGoesRust is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on 4Netplayers-5400HalleinGoesRust carry?

The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which 4Netplayers-5400HalleinGoesRust publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is 4Netplayers-5400HalleinGoesRust at the moment?

0 of 4Netplayers-5400HalleinGoesRust's 10 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 15:00 UTC drew the most players, 1 on average.

What position does 4Netplayers-5400HalleinGoesRust hold among Rust servers?

On player hours for the past seven days, 4Netplayers-5400HalleinGoesRust sits at #6,598, inside the top 30% of ranked servers.

Settings and map

Which settings and rules are in force on 4Netplayers-5400HalleinGoesRust?

The name 4Netplayers-5400HalleinGoesRust carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on 4Netplayers-5400HalleinGoesRust?

A procedural map of 4,500 with seed 1234567890, generated by the game, runs on 4Netplayers-5400HalleinGoesRust. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

What location is 4Netplayers-5400HalleinGoesRust in?

No region is published by 4Netplayers-5400HalleinGoesRust. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 213.202.203.53:28015 is its address.

What is performance like on 4Netplayers-5400HalleinGoesRust?

The average server fps was 28 over the last 48 hours; the lowest was 21. Buildings, deployables and everything else in the world added up to a maximum of 805,881 entities. Up to 9,730 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is 4Netplayers-5400HalleinGoesRust on?

The setup on 4Netplayers-5400HalleinGoesRust is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does 4Netplayers-5400HalleinGoesRust stay online, and is it up right now?

At the time of this update, 4Netplayers-5400HalleinGoesRust is live. About 29 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 6 October 2026.

Connecting

What is the way to connect to 4Netplayers-5400HalleinGoesRust?

Enter client.connect 213.202.203.53:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in the vanilla style.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.