The count
LiveLive coverage · Rust server
4Netplayers-5400HalleinGoesRust
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #6,598, the top 30% of all ranked servers.
- The current map has been up 21d 20h, since Wednesday 7 October, 17:29 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers-5400HalleinGoesRust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,598 today
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Wednesday 7 October 2026, 17:29 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on 4Netplayers-5400HalleinGoesRust?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe peaked 25 hours in.
When does 4Netplayers-5400HalleinGoesRust wipe?
The record holds too few of 4Netplayers-5400HalleinGoesRust's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 21 days 20 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does 4Netplayers-5400HalleinGoesRust show up in?
On Rust Live Stats, 4Netplayers-5400HalleinGoesRust is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on 4Netplayers-5400HalleinGoesRust carry?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which 4Netplayers-5400HalleinGoesRust publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is 4Netplayers-5400HalleinGoesRust at the moment?
0 of 4Netplayers-5400HalleinGoesRust's 10 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 15:00 UTC drew the most players, 1 on average.
What position does 4Netplayers-5400HalleinGoesRust hold among Rust servers?
On player hours for the past seven days, 4Netplayers-5400HalleinGoesRust sits at #6,598, inside the top 30% of ranked servers.
Settings and map
Which settings and rules are in force on 4Netplayers-5400HalleinGoesRust?
The name 4Netplayers-5400HalleinGoesRust carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on 4Netplayers-5400HalleinGoesRust?
A procedural map of 4,500 with seed 1234567890, generated by the game, runs on 4Netplayers-5400HalleinGoesRust. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server details
What location is 4Netplayers-5400HalleinGoesRust in?
No region is published by 4Netplayers-5400HalleinGoesRust. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 213.202.203.53:28015 is its address.
What is performance like on 4Netplayers-5400HalleinGoesRust?
The average server fps was 28 over the last 48 hours; the lowest was 21. Buildings, deployables and everything else in the world added up to a maximum of 805,881 entities. Up to 9,730 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is 4Netplayers-5400HalleinGoesRust on?
The setup on 4Netplayers-5400HalleinGoesRust is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does 4Netplayers-5400HalleinGoesRust stay online, and is it up right now?
At the time of this update, 4Netplayers-5400HalleinGoesRust is live. About 29 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 6 October 2026.
Connecting
What is the way to connect to 4Netplayers-5400HalleinGoesRust?
Enter client.connect 213.202.203.53:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.