The count
LiveLive coverage · Rust server
Dannabell@4Netplayers
Key points
- 1 of 10 players are on now, 10% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #4,632, the top 21% of all ranked servers.
- The current map has been up 25d 22h, since Thursday 1 October, 19:31 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 9d 0h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Dannabell@4Netplayers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,632 today
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 9d 0h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 19:31 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Dannabell@4Netplayers?
At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 1 hours after it.
On what timetable does Dannabell@4Netplayers wipe?
The monthly force wipe is the only wipe Dannabell@4Netplayers takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 25 days 22 hours.
Tags and categories
Where does Dannabell@4Netplayers appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Dannabell@4Netplayers fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dannabell@4Netplayers?
These are the tags Dannabell@4Netplayers makes public: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on Dannabell@4Netplayers?
Live now: 1 players on Dannabell@4Netplayers, out of 10 slots. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 19:00 UTC, at 1 players on average.
How does Dannabell@4Netplayers compare with other Rust servers in the rankings?
On player hours for the past seven days, Dannabell@4Netplayers sits at #4,632, inside the top 21% of ranked servers.
Map and rules
What rules does Dannabell@4Netplayers enforce, and which settings does it use?
The name Dannabell@4Netplayers carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on Dannabell@4Netplayers?
A procedural map of 5,000 with seed 523218427, generated by the game, runs on Dannabell@4Netplayers. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does Dannabell@4Netplayers sit geographically?
No region is published by Dannabell@4Netplayers. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 213.202.205.23:21300 is its address.
What is performance like on Dannabell@4Netplayers?
The average server fps was 30 over the last 48 hours; the lowest was 27. It supported up to 148,514 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,693 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Dannabell@4Netplayers?
The setup on Dannabell@4Netplayers is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Dannabell@4Netplayers, and is it online at the moment?
At the time of this update, Dannabell@4Netplayers is live. Based on the uptime it reports, the last restart was about 10 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to Dannabell@4Netplayers?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 213.202.205.23:21300.