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96,217 players on Rust servers right now 11,880 servers online 4,117 with players on 161 fresh wipes in the last three hours Dannabell@4Netplayers: 1 players on now Updated every five minutes

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Dannabell@4Netplayers

Key points

  • 1 of 10 players are on now, 10% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #4,632, the top 21% of all ranked servers.
  • The current map has been up 25d 22h, since Thursday 1 October, 19:31 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 9d 0h, with the force wipe.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak 1
#4,632ranktop 21%
25d agolast wipeno schedule published
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Dannabell@4Netplayers

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,632 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 9d 0h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 9d 0h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 37d 0h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
227 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
189 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
34 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
198 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
65 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Dannabell@4Netplayers?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 1 hours after it.

On what timetable does Dannabell@4Netplayers wipe?

The monthly force wipe is the only wipe Dannabell@4Netplayers takes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 25 days 22 hours.

Tags and categories

Where does Dannabell@4Netplayers appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Dannabell@4Netplayers fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Dannabell@4Netplayers?

These are the tags Dannabell@4Netplayers makes public: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on Dannabell@4Netplayers?

Live now: 1 players on Dannabell@4Netplayers, out of 10 slots. Peak over the past week: 1. Average: 0 players. Peak hour over 48 hours: 19:00 UTC, at 1 players on average.

How does Dannabell@4Netplayers compare with other Rust servers in the rankings?

On player hours for the past seven days, Dannabell@4Netplayers sits at #4,632, inside the top 21% of ranked servers.

Map and rules

What rules does Dannabell@4Netplayers enforce, and which settings does it use?

The name Dannabell@4Netplayers carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on Dannabell@4Netplayers?

A procedural map of 5,000 with seed 523218427, generated by the game, runs on Dannabell@4Netplayers. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Where does Dannabell@4Netplayers sit geographically?

No region is published by Dannabell@4Netplayers. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 213.202.205.23:21300 is its address.

What is performance like on Dannabell@4Netplayers?

The average server fps was 30 over the last 48 hours; the lowest was 27. It supported up to 148,514 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,693 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Dannabell@4Netplayers?

The setup on Dannabell@4Netplayers is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Dannabell@4Netplayers, and is it online at the moment?

At the time of this update, Dannabell@4Netplayers is live. Based on the uptime it reports, the last restart was about 10 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to Dannabell@4Netplayers?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 213.202.205.23:21300.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.