The count
Live coverage · Rust server
4Netplayers Rust Server probe 1
Offline 4Netplayers Rust Server probe 1 is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #12,978, the top 59% of all ranked servers.
- The current map has been up 11d 14h, since Sunday 18 October, 17:33 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers Rust Server probe 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,978 today
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does 4Netplayers Rust Server probe 1 wipe?
Too few wipes are recorded for 4Netplayers Rust Server probe 1 to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 11 days 14 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does 4Netplayers Rust Server probe 1 show up in?
On Rust Live Stats, 4Netplayers Rust Server probe 1 is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on 4Netplayers Rust Server probe 1 carry?
The server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which 4Netplayers Rust Server probe 1 publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 reads offline at the moment; the last sighting was 11 days 12 hours ago.
How does 4Netplayers Rust Server probe 1 compare with other Rust servers in the rankings?
Player hours over seven days put 4Netplayers Rust Server probe 1 at #12,978, in the top 59% of all ranked servers.
Map and rules
What settings and rules does 4Netplayers Rust Server probe 1 run?
The name 4Netplayers Rust Server probe 1 carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 runs a game-generated procedural map: size 4,450, seed 1234567890. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does 4Netplayers Rust Server probe 1 sit geographically?
No region is published by 4Netplayers Rust Server probe 1. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 213.202.205.40:23500 is its address.
What Rust version is 4Netplayers Rust Server probe 1 on?
The setup on 4Netplayers Rust Server probe 1 is Rust network protocol 2634 and build 167781 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is 4Netplayers Rust Server probe 1 up now, and how steady is its uptime?
4Netplayers Rust Server probe 1 is currently offline, with its last appearance 11 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 18 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to 4Netplayers Rust Server probe 1?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 213.202.205.40:23500.