The count
Live coverage · Rust server
Server_216_DevBlog
Offline Server_216_DevBlog is not on the server list right now. The figures below are from when it was last seen, 36d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,460, the top 67% of all ranked servers.
- The current map has been up 36d 18h, since Tuesday 22 September, 16:39 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_216_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,460 today
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Server_216_DevBlog wipe?
The record holds too few of Server_216_DevBlog's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 36 days 18 hours.
Tags and filters
Where does Server_216_DevBlog appear in Rust Live Stats lists and filters?
On Rust Live Stats, Server_216_DevBlog is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded.
What meaning do the tags on Server_216_DevBlog carry?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; v2180 (Protocol): Join only if your game is on protocol 2180; oxide (Oxide): It runs the plugin framework Oxide (uMod); modded (Modded): Plugins or settings changes put this under Modded; hdf93daba (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list Server_216_DevBlog publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Server_216_DevBlog right now?
Server_216_DevBlog reads offline at the moment; the last sighting was 36 days 18 hours ago.
What position does Server_216_DevBlog hold among Rust servers?
On player hours for the past seven days, Server_216_DevBlog sits at #15,460, inside the top 67% of ranked servers.
Rules and settings
What rules does Server_216_DevBlog enforce, and which settings does it use?
The name Server_216_DevBlog carries no gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. VAC is off: Valve's anti-cheat.
Can you tell me the map for Server_216_DevBlog?
A procedural map, generated by the game, runs on Server_216_DevBlog.
Server details
Where does Server_216_DevBlog sit geographically?
No region is published by Server_216_DevBlog. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 213.5.195.22:28015 is its address.
What version of Rust is running on Server_216_DevBlog?
The setup on Server_216_DevBlog is Rust network protocol 2180 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Server_216_DevBlog, and is it online at the moment?
As of now, Server_216_DevBlog is offline; the last sighting was 36 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 22 September 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to Server_216_DevBlog?
Enter client.connect 213.5.195.22:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.