The count
Live coverage · Rust server
Rust Defensive Telemetry Lab
Offline Rust Defensive Telemetry Lab is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #8,549, the top 38% of all ranked servers.
- The current map has been up 17d 7h, since Sunday 11 October, 21:03 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Defensive Telemetry Lab
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,549 today
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does Rust Defensive Telemetry Lab wipe?
Too few wipes are recorded for Rust Defensive Telemetry Lab to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 17 days 7 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Rust Defensive Telemetry Lab show up in?
On Rust Live Stats, Rust Defensive Telemetry Lab is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Rust Defensive Telemetry Lab carry?
These are the tags Rust Defensive Telemetry Lab makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab is not online at the moment, having last been seen 4 days 5 hours ago. The seven-day average is 1 players, with a peak of 2.
Where does Rust Defensive Telemetry Lab sit in the server rankings?
On player hours for the past seven days, Rust Defensive Telemetry Lab sits at #8,549, inside the top 38% of ranked servers.
Map and rules
What rules does Rust Defensive Telemetry Lab enforce, and which settings does it use?
No gather rate appears in the name Rust Defensive Telemetry Lab. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on Rust Defensive Telemetry Lab?
A procedural map, generated by the game, runs on Rust Defensive Telemetry Lab.
Server details
Which region is Rust Defensive Telemetry Lab hosted in?
Nothing on Rust Defensive Telemetry Lab states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 216.146.25.53:28015.
What version of Rust is running on Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does Rust Defensive Telemetry Lab stay online, and is it up right now?
As of now, Rust Defensive Telemetry Lab is offline; the last sighting was 4 days 5 hours ago. 12 of 168 hours were online in the last 7 full days, giving 7% uptime. Rust Live Stats has tracked it since 11 October 2026.
Connecting
How do you get onto Rust Defensive Telemetry Lab?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.146.25.53:28015.