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44,769 players on Rust servers right now 11,658 servers online 3,058 with players on 107 fresh wipes in the last three hours SickRust Dev Server: 0 players on now Updated every five minutes

LiveLive coverage · NA

SickRust Dev Server

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,414, the top 69% of all ranked servers, and #1546 in NA.
  • The current map has been up 1d 4h, since Monday 26 October, 21:29 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 17h, with the force wipe.
Join
monthly wipes moddedcarbonpve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,414ranktop 69% · #1546 in NA
1d agolast wipemonthly schedule
8d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players on SickRust Dev Server

Players

AveragePeakWipe
0123403:0012:0021:0006:0015:0000:00Wiped Mon 26 Oct, 03:24 UTCWIPEWiped Mon 26 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
02040608003:0012:0021:0006:0015:0000:00Wiped Mon 26 Oct, 03:24 UTCWIPEWiped Mon 26 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,414 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Next wipe in 8d 17h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

0.7 daysusual gapbetween real wipes

Coming wipes

  1. 8d 17h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 36d 17h
    Thu 3 Dec, 19:00 UTC
    FW

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
–
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wiping

When does SickRust Dev Server wipe?

Nothing wipes SickRust Dev Server but the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.

Tags and categories

Which operator is behind SickRust Dev Server?

SickRust Dev Server and 1 other tracked server both publish a sickrust.com hostname, which points to one operator.

Which Rust Live Stats filters and lists does SickRust Dev Server show up in?

On Rust Live Stats, SickRust Dev Server is listed under Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you read the tags on SickRust Dev Server?

These are the tags SickRust Dev Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^r (Roleplay): The server runs roleplay; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; NA (North America): North America is the browser listing for this server. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on SickRust Dev Server right now?

SickRust Dev Server is carrying 0 players at the moment, with 40 slots in total. The seven-day average for this server is 0 players.

How does SickRust Dev Server compare with other Rust servers in the rankings?

SickRust Dev Server is #1,546 in North America on the past week's player hours, and #15,414 overall in the top 69% of ranked servers.

Settings and map

Which settings and rules are in force on SickRust Dev Server?

Nothing in the name of SickRust Dev Server states a gather rate. The default applies: 8 players to a group. roleplay is the mode, with towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on SickRust Dev Server?

Size 1,000, seed 1337: that is the procedural map the game generates for SickRust Dev Server. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists SickNation PVE/PVP.

Server facts

Which region is SickRust Dev Server hosted in?

Its NA tag places SickRust Dev Server in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 216.158.237.106:50000.

What is performance like on SickRust Dev Server?

The average server fps was 80 over the last 48 hours; the lowest was 74. Entity count reached 5,314: buildings, deployables and the rest of the world. Memory use peaked at 1,130 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is SickRust Dev Server on?

SickRust Dev Server operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

How reliable is SickRust Dev Server, and is it online at the moment?

At the time of this update, SickRust Dev Server is live. The uptime it reports puts the last restart at about 26 hours ago. It was online for 24 of 24 hours in the last 1 full day, or 100% of the time. On 26 October 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto SickRust Dev Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.158.237.106:50000. The server's website: https://sick-nation.paynow.store/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Gameplay

^r
Roleplay The server runs roleplay.
^p
PvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Region

NA
North America North America is the browser listing for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.