The count
Live coverage · Rust server
pllm-test-0
Offline pllm-test-0 is not on the server list right now. The figures below are from when it was last seen, 17d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,427, the top 71% of all ranked servers.
- The current map has been up 17d 2h, since Monday 12 October, 23:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on pllm-test-0
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,427 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does pllm-test-0 wipe?
Too few wipes are recorded for pllm-test-0 to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 17 days 2 hours.
Tags and categories
Which Rust Live Stats filters and lists does pllm-test-0 show up in?
These are the Rust Live Stats lists pllm-test-0 fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on pllm-test-0?
These are the tags pllm-test-0 makes public: gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on pllm-test-0?
Last seen 17 days ago, pllm-test-0 is offline right now.
How does pllm-test-0 compare with other Rust servers in the rankings?
On player hours for the past seven days, pllm-test-0 sits at #15,427, inside the top 71% of ranked servers.
Settings and map
Which settings and rules are in force on pllm-test-0?
Nothing in the name of pllm-test-0 states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on pllm-test-0?
A procedural map, generated by the game, runs on pllm-test-0.
Server facts
Where does pllm-test-0 sit geographically?
There is no region from pllm-test-0. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 216.243.220.242:28015 is its address.
What Rust version is pllm-test-0 on?
The setup on pllm-test-0 is Rust network protocol 2634 and build 167584 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does pllm-test-0 stay online, and is it up right now?
As of now, pllm-test-0 is offline; the last sighting was 17 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 12 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to pllm-test-0?
Enter client.connect 216.243.220.242:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.