The count
Live coverage · Rust server
pllm-test-1
Offline pllm-test-1 is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,427, the top 71% of all ranked servers.
- The current map has been up 16d 14h, since Monday 12 October, 23:43 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on pllm-test-1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,427 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does pllm-test-1 wipe, and at what times?
The record holds too few of pllm-test-1's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 16 days 14 hours have passed since this world was generated.
Lists and tags
Where does pllm-test-1 appear in Rust Live Stats lists and filters?
On Rust Live Stats, pllm-test-1 is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on pllm-test-1?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which pllm-test-1 publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is pllm-test-1 at the moment?
pllm-test-1 reads offline at the moment; the last sighting was 16 days 13 hours ago.
How does pllm-test-1 compare with other Rust servers in the rankings?
Ranked by seven-day player hours, pllm-test-1 is #15,427, placing it in the top 71% of ranked servers.
Rules and settings
What settings and rules does pllm-test-1 run?
Nothing in the name of pllm-test-1 states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for pllm-test-1?
The map on pllm-test-1 is procedural, made by the game itself.
Server details
Which region is pllm-test-1 hosted in?
There is no region from pllm-test-1. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 216.243.220.242:28115.
What Rust version is pllm-test-1 on?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does pllm-test-1 stay online, and is it up right now?
As of now, pllm-test-1 is offline; the last sighting was 16 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 12 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to pllm-test-1?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.243.220.242:28115.