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100,165 players on Rust servers right now 11,854 servers online 3,872 with players on 533 fresh wipes in the last three hours Zombie Land - TEST 1: 0 players on now Updated every five minutes

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Zombie Land - TEST 1

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #7,787, the top 35% of all ranked servers.
  • The current map has been up 4d 16h, since Sunday 25 October, 03:25 UTC.
  • The next wipe is expected Friday 30 October at 08:37 UTC, in 12h.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 2
#7,787ranktop 35%
4d agolast wipeno schedule published
12hnext wipeFri 30 Oct, 08:37 UTC

Players on Zombie Land - TEST 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

0510152021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,787 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 12h

a steady gap

Next wipe Friday 30 October, 08:37 UTC, in 12h. Every 5 days 8 hours · medium confidence

2.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2.5

Coming wipes

  1. 12h
    Fri 30 Oct, 08:37 UTC
  2. 5d 20h
    Wed 4 Nov, 16:19 UTC
  3. 6d 22h
    Thu 5 Nov, 19:00 UTC
    FW
  4. 11d 3h
    Tue 10 Nov, 00:01 UTC
  5. 16d 11h
    Sun 15 Nov, 07:43 UTC
  6. 21d 19h
    Fri 20 Nov, 15:24 UTC
  7. 27d 2h
    Wed 25 Nov, 23:06 UTC
  8. 32d 10h
    Tue 1 Dec, 06:48 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
5.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
5.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 4
Lasted
6 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.8 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
2.2 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.5 days
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
3.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
55 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
159 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Zombie Land - TEST 1?

Recent wipes on this server averaged a peak of 1 players at their busiest. 1 hours after the latest wipe, the crowd reached its peak. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2.5 when it did not hold.

On what timetable does Zombie Land - TEST 1 wipe?

Wipes on Zombie Land - TEST 1 have come around every 2.8 days in recent times. On Friday 30 October at 08:37 UTC its next wipe falls due. This world dates from 4 days 16 hours.

Tags and filters

Which operator is behind Zombie Land - TEST 1?

Most likely one operator runs them: Zombie Land - TEST 1 and 2 other tracked servers publish a zombieland.io hostname.

Where does Zombie Land - TEST 1 appear in Rust Live Stats lists and filters?

On Rust Live Stats, Zombie Land - TEST 1 is listed under Modded Rust servers live now and Rust zombie servers, live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for Zombie Land - TEST 1 signify?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts14 (Group limit): Each team holds 14 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus4 (Region code): us4 is the region code this server carries; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Zombie Land - TEST 1 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Zombie Land - TEST 1 right now?

Zombie Land - TEST 1 is carrying 0 players at the moment, with 50 slots in total. The seven-day average is 0 players, with a peak of 2. The busiest hour in the past 48 was 15:00 UTC, averaging 1 players.

Where does Zombie Land - TEST 1 sit in the server rankings?

On player hours for the past seven days, Zombie Land - TEST 1 sits at #7,787, inside the top 35% of ranked servers.

Map and rules

Which settings and rules are in force on Zombie Land - TEST 1?

No gather rate appears in the name Zombie Land - TEST 1. The cap on a group is 14 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on Zombie Land - TEST 1?

A procedural map of 4,500 with seed 1337, generated by the game, runs on Zombie Land - TEST 1. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

About the server

What location is Zombie Land - TEST 1 in?

There is no region from Zombie Land - TEST 1, whose region code reads us4. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 216.39.241.162:28025.

Is performance on Zombie Land - TEST 1 steady?

The average server fps was 20 over the last 48 hours; the lowest was 20. Buildings, deployables and everything else in the world added up to a maximum of 115,738 entities. The highest memory usage was 4,283 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Zombie Land - TEST 1?

The setup on Zombie Land - TEST 1 is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Zombie Land - TEST 1, and is it online at the moment?

At the time of this update, Zombie Land - TEST 1 is live. The uptime it reports puts the last restart at about 9 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What steps connect you to Zombie Land - TEST 1?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.39.241.162:28025. The server's website: http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts14
Group limit Each team holds 14 at most.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$rus4
Region code us4 is the region code this server carries.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.