The count
LiveLive coverage · Rust server · us4
Zombie Land - TEST 1
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #7,787, the top 35% of all ranked servers.
- The current map has been up 4d 16h, since Sunday 25 October, 03:25 UTC.
- The next wipe is expected Friday 30 October at 08:37 UTC, in 12h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Zombie Land - TEST 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,787 today
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 12h
a steady gap
Next wipe Friday 30 October, 08:37 UTC, in 12h. Every 5 days 8 hours · medium confidence
Coming wipes
- 12hFri 30 Oct, 08:37 UTC
- 5d 20hWed 4 Nov, 16:19 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 11d 3hTue 10 Nov, 00:01 UTC
- 16d 11hSun 15 Nov, 07:43 UTC
- 21d 19hFri 20 Nov, 15:24 UTC
- 27d 2hWed 25 Nov, 23:06 UTC
- 32d 10hTue 1 Dec, 06:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Sunday 25 October 2026, 00:55 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 19 October 2026, 17:13 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 14 October 2026, 14:43 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 8 October 2026, 15:24 UTC
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 6 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 7 October 2026, 19:03 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 5 October 2026, 14:48 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.2 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 5 October 2026, 02:29 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 18:03 UTC FW
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.4 days
- Players before
- 0
Show 5 earlier wipes
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 21:51 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 25 September 2026, 21:19 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 5 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Monday 21 September 2026, 19:54 UTC
- Peak
- 4
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 20 September 2026, 15:25 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 14 September 2026, 14:20 UTC
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Zombie Land - TEST 1?
Recent wipes on this server averaged a peak of 1 players at their busiest. 1 hours after the latest wipe, the crowd reached its peak. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2.5 when it did not hold.
On what timetable does Zombie Land - TEST 1 wipe?
Wipes on Zombie Land - TEST 1 have come around every 2.8 days in recent times. On Friday 30 October at 08:37 UTC its next wipe falls due. This world dates from 4 days 16 hours.
Tags and filters
Which operator is behind Zombie Land - TEST 1?
Most likely one operator runs them: Zombie Land - TEST 1 and 2 other tracked servers publish a zombieland.io hostname.
Where does Zombie Land - TEST 1 appear in Rust Live Stats lists and filters?
On Rust Live Stats, Zombie Land - TEST 1 is listed under Modded Rust servers live now and Rust zombie servers, live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What do the tags listed for Zombie Land - TEST 1 signify?
gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts14 (Group limit): Each team holds 14 at most; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus4 (Region code): us4 is the region code this server carries; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Zombie Land - TEST 1 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Zombie Land - TEST 1 right now?
Zombie Land - TEST 1 is carrying 0 players at the moment, with 50 slots in total. The seven-day average is 0 players, with a peak of 2. The busiest hour in the past 48 was 15:00 UTC, averaging 1 players.
Where does Zombie Land - TEST 1 sit in the server rankings?
On player hours for the past seven days, Zombie Land - TEST 1 sits at #7,787, inside the top 35% of ranked servers.
Map and rules
Which settings and rules are in force on Zombie Land - TEST 1?
No gather rate appears in the name Zombie Land - TEST 1. The cap on a group is 14 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Zombie Land - TEST 1?
A procedural map of 4,500 with seed 1337, generated by the game, runs on Zombie Land - TEST 1. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
About the server
What location is Zombie Land - TEST 1 in?
There is no region from Zombie Land - TEST 1, whose region code reads us4. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 216.39.241.162:28025.
Is performance on Zombie Land - TEST 1 steady?
The average server fps was 20 over the last 48 hours; the lowest was 20. Buildings, deployables and everything else in the world added up to a maximum of 115,738 entities. The highest memory usage was 4,283 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Zombie Land - TEST 1?
The setup on Zombie Land - TEST 1 is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Zombie Land - TEST 1, and is it online at the moment?
At the time of this update, Zombie Land - TEST 1 is live. The uptime it reports puts the last restart at about 9 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What steps connect you to Zombie Land - TEST 1?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 216.39.241.162:28025. The server's website: http://Zombieland.io.