The count
LiveLive coverage · Rust server
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Key points
- 0 of 200 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #4,440, the top 20% of all ranked servers.
- The current map has been up 13d 17h, since Thursday 15 October, 19:08 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 19:08 UTC, in 6h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,440 today
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6h
from its schedule tag
Next wipe Thursday 29 October, 19:08 UTC, in 6h. Its biweekly schedule tag · low confidence
Coming wipes
- 6hThu 29 Oct, 19:08 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 14d 6hThu 12 Nov, 19:08 UTC
- 28d 6hThu 26 Nov, 19:08 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 42d 6hThu 10 Dec, 19:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.
Wipes
newest firstThe current map
Wipe peaks at 4 players
Thursday 15 October 2026, 19:08 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 19:10 UTC FW
- Peak
- 3
- Crowd
- halved by day 6
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Friday 18 September 2026, 02:16 UTC
- Peak
- 4
- Crowd
- halved by day 1
- Lasted
- 13.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The average peak across its recent wipes is 4 players. Peak population on the latest wipe came 47 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 3.5.
When does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe?
With too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 29 October at 19:08 UTC is the date of its next wipe. The world you are playing on was built 13 days 17 hours. Its tags set out a wipe schedule of every two weeks.
Tags and filters
Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits appear in Rust Live Stats lists and filters?
On Rust Live Stats, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is listed under 2x Rust servers live now, EU Rust servers, live and Modded Rust servers live now. Under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x it appears on the server list.
What meaning do the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits carry?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): The slot count is 200; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now?
Live now: 0 players on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, out of 200 slots. Averaged across seven days, 0 players; the peak was 3. Peak hour over 48 hours: 16:00 UTC, at 2 players on average.
How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits compare with other Rust servers in the rankings?
Player hours over seven days put [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,440, in the top 20% of all ranked servers.
Settings and map
Which settings and rules are in force on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
The name says it: gathering runs at 2x on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs a game-generated procedural map: size 4,900, seed 1739618184. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hosted in?
No region tag is published, though the name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 217.114.180.19:28015 is its address.
Is performance on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits steady?
The average server fps was 199 over the last 48 hours; the lowest was 169. It supported up to 154,485 entities, covering buildings, deployables and all other objects. Up to 4,786 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?
The setup on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits up now, and how steady is its uptime?
Right now [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. About 11 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What is the way to connect to [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?
Enter client.connect 217.114.180.19:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.