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66,925 players on Rust servers right now 11,786 servers online 3,511 with players on 190 fresh wipes in the last three hours [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 0 players on now Updated every five minutes

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[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Key points

  • 0 of 200 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #4,440, the top 20% of all ranked servers.
  • The current map has been up 13d 17h, since Thursday 15 October, 19:08 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 29 October at 19:08 UTC, in 6h.
Join
2x biweekly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 200 players

0/ 200players now 0% full
07-day averagepeak 3
#4,440ranktop 20%
13d agolast wipebiweekly schedule
6hnext wipeThu 29 Oct, 19:08 UTC

Players on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,440 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6h

from its schedule tag

Next wipe Thursday 29 October, 19:08 UTC, in 6h. Its biweekly schedule tag · low confidence

13.9 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3.5

Coming wipes

  1. 6h
    Thu 29 Oct, 19:08 UTC
  2. 7d 6h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 14d 6h
    Thu 12 Nov, 19:08 UTC
  4. 28d 6h
    Thu 26 Nov, 19:08 UTC
  5. 35d 6h
    Thu 3 Dec, 19:00 UTC
    FW
  6. 42d 6h
    Thu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Wipes

newest first

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 3 players

Peak
3
Crowd
halved by day 6
Lasted
14 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
halved by day 1
Lasted
13.7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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25 / 200
PROSTOJ #6 | Ресурсы x2 | Компоненты x1
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Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий
EU · groups of 150+ · 2x · biweekly · 41 on average
21 / 200
Россия | Классика X2 | IMBA RUST 23.10
EU · groups of 100+ · 2x · biweekly · 31 on average
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РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · biweekly · 30 on average
12 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The average peak across its recent wipes is 4 players. Peak population on the latest wipe came 47 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 3.5.

When does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe?

With too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes recorded to confirm the schedule, the tag is used for the prediction. Thursday 29 October at 19:08 UTC is the date of its next wipe. The world you are playing on was built 13 days 17 hours. Its tags set out a wipe schedule of every two weeks.

Tags and filters

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits appear in Rust Live Stats lists and filters?

On Rust Live Stats, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is listed under 2x Rust servers live now, EU Rust servers, live and Modded Rust servers live now. Under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x it appears on the server list.

What meaning do the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits carry?

The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): The slot count is 200; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now?

Live now: 0 players on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, out of 200 slots. Averaged across seven days, 0 players; the peak was 3. Peak hour over 48 hours: 16:00 UTC, at 2 players on average.

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits compare with other Rust servers in the rankings?

Player hours over seven days put [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,440, in the top 20% of all ranked servers.

Settings and map

Which settings and rules are in force on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The name says it: gathering runs at 2x on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs a game-generated procedural map: size 4,900, seed 1739618184. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Which region is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hosted in?

No region tag is published, though the name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 217.114.180.19:28015 is its address.

Is performance on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits steady?

The average server fps was 199 over the last 48 hours; the lowest was 169. It supported up to 154,485 entities, covering buildings, deployables and all other objects. Up to 4,786 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

The setup on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits up now, and how steady is its uptime?

Right now [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is online. About 11 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What is the way to connect to [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Enter client.connect 217.114.180.19:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in the vanilla style.
mp200
Max players The slot count is 200.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Expect a wipe each two weeks.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.