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34,356 players on Rust servers right now 11,608 servers online 2,818 with players on 71 fresh wipes in the last three hours RustCommerce-POC-Inbound: 0 players (offline) Updated every five minutes

Live coverage · Rust server

RustCommerce-POC-Inbound

Offline RustCommerce-POC-Inbound is not on the server list right now. The figures below are from when it was last seen, 32d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,841, the top 72% of all ranked servers.
  • The current map has been up 32d 18h, since Saturday 26 September, 12:28 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#16,841ranktop 72%
32d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on RustCommerce-POC-Inbound

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,841 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.1 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 11 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
15.1 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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9 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at RustCommerce-POC-Inbound?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does RustCommerce-POC-Inbound wipe?

RustCommerce-POC-Inbound's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 32 days 18 hours.

Tags and filters

Where does RustCommerce-POC-Inbound appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists RustCommerce-POC-Inbound fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on RustCommerce-POC-Inbound carry?

gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list RustCommerce-POC-Inbound publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on RustCommerce-POC-Inbound?

RustCommerce-POC-Inbound reads offline at the moment; the last sighting was 32 days 10 hours ago.

What position does RustCommerce-POC-Inbound hold among Rust servers?

Player hours over seven days put RustCommerce-POC-Inbound at #16,841, in the top 72% of all ranked servers.

Rules and settings

What rules does RustCommerce-POC-Inbound enforce, and which settings does it use?

The name RustCommerce-POC-Inbound carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for RustCommerce-POC-Inbound?

A procedural map, generated by the game, runs on RustCommerce-POC-Inbound.

About the server

What location is RustCommerce-POC-Inbound in?

No region is published by RustCommerce-POC-Inbound. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 217.119.77.167:28015.

What Rust version is RustCommerce-POC-Inbound on?

The setup on RustCommerce-POC-Inbound is Rust network protocol 2633 and build 163207 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is RustCommerce-POC-Inbound up now, and how steady is its uptime?

At the time of this update, RustCommerce-POC-Inbound is down, last seen 32 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 18 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to RustCommerce-POC-Inbound?

Enter client.connect 217.119.77.167:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players The slot count is 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.