The count
Live coverage · Rust server
[TEST] Dev Server
Offline [TEST] Dev Server is not on the server list right now. The figures below are from when it was last seen, 9d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,256, the top 69% of all ranked servers.
- The current map has been up 10d 2h, since Saturday 17 October, 23:10 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [TEST] Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,256 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 17 October 2026, 23:10 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 16:45 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 16 October 2026, 21:07 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 15 October 2026, 18:17 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 20:54 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 12.9 days
- Players before
- 1
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 20:09 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 19:07 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [TEST] Dev Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.
How often does [TEST] Dev Server wipe, and at what times?
Wipes on [TEST] Dev Server come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 10 days 2 hours.
Tags and filters
Which Rust Live Stats filters and lists does [TEST] Dev Server show up in?
The Rust Live Stats lists that include [TEST] Dev Server are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [TEST] Dev Server?
These are the tags [TEST] Dev Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is [TEST] Dev Server at the moment?
Last seen 9 days 5 hours ago, [TEST] Dev Server is offline right now.
How does [TEST] Dev Server compare with other Rust servers in the rankings?
On player hours for the past seven days, [TEST] Dev Server sits at #15,256, inside the top 69% of ranked servers.
Rules and settings
What settings and rules does [TEST] Dev Server run?
The name [TEST] Dev Server carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
About the server
Which region is [TEST] Dev Server hosted in?
There is no region from [TEST] Dev Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 217.154.121.4:28015 is its address.
What version of Rust is running on [TEST] Dev Server?
The setup on [TEST] Dev Server is Rust network protocol 2634 and build 167781 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [TEST] Dev Server up now, and how steady is its uptime?
As of now, [TEST] Dev Server is offline; the last sighting was 9 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 30 September 2026.
Getting on
How do you get onto [TEST] Dev Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 217.154.121.4:28015.