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Live Rust server stats, updated every five minutes.
Rust Live Stats
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30,176 players on Rust servers right now 11,635 servers online 2,756 with players on 70 fresh wipes in the last three hours DEV SERVER: 0 players (offline) Updated every five minutes

Live coverage · Rust server

DEV SERVER

Offline DEV SERVER is not on the server list right now. The figures below are from when it was last seen, 3d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,888, the top 44% of all ranked servers.
  • The current map has been up 11d 15h, since Saturday 17 October, 14:11 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#9,888ranktop 44%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on DEV SERVER

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,888 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
15 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Wiping

When does DEV SERVER wipe?

DEV SERVER's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 11 days 15 hours have passed since this world was generated.

Tags and categories

Where does DEV SERVER appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists DEV SERVER fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on DEV SERVER?

gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list DEV SERVER publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on DEV SERVER right now?

DEV SERVER reads offline at the moment; the last sighting was 3 days 13 hours ago. The seven-day average is 0 players, with a peak of 1.

What position does DEV SERVER hold among Rust servers?

Player hours over seven days put DEV SERVER at #9,888, in the top 44% of all ranked servers.

Settings and map

What rules does DEV SERVER enforce, and which settings does it use?

No gather rate appears in the name DEV SERVER. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Which map is in use on DEV SERVER?

DEV SERVER runs a game-generated procedural map: size 3,000, seed 1347. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

What location is DEV SERVER in?

No region is published by DEV SERVER. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 217.182.64.17:25584 is its address.

What Rust version is DEV SERVER on?

Rust network protocol 2635 and build 168909 on Linux is what DEV SERVER runs. Steam updates it for you, but your game needs the same protocol to join.

Does DEV SERVER stay online, and is it up right now?

At the time of this update, DEV SERVER is down, last seen 3 days 13 hours ago. It was online for 14 of 168 hours in the last 7 full days, or 8% of the time. Rust Live Stats has tracked it since 17 October 2026.

Connecting

What is the way to connect to DEV SERVER?

Enter client.connect 217.182.64.17:25584 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players The slot count is 100.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.