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41,781 players on Rust servers right now 11,700 servers online 3,029 with players on 99 fresh wipes in the last three hours MiniCore Dev: 0 players (offline) Updated every five minutes

Live coverage · Rust server

MiniCore Dev

Offline MiniCore Dev is not on the server list right now. The figures below are from when it was last seen, 26d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,903, the top 70% of all ranked servers.
  • The current map has been up 26d 12h, since Friday 2 October, 13:28 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,903ranktop 70%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on MiniCore Dev

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,903 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
30 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
24 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on MiniCore Dev?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does MiniCore Dev wipe?

MiniCore Dev's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 26 days 12 hours.

Lists and tags

Where does MiniCore Dev appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include MiniCore Dev are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on MiniCore Dev carry?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list MiniCore Dev publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is MiniCore Dev at the moment?

Last seen 26 days 11 hours ago, MiniCore Dev is offline right now.

How does MiniCore Dev compare with other Rust servers in the rankings?

Player hours over seven days put MiniCore Dev at #15,903, in the top 70% of all ranked servers.

Settings and map

Which settings and rules are in force on MiniCore Dev?

The name MiniCore Dev carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Server details

What location is MiniCore Dev in?

There is no region from MiniCore Dev. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 217.217.244.19:28015 is its address.

What Rust version is MiniCore Dev on?

Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev runs. Steam updates it for you, but your game needs the same protocol to join.

Is MiniCore Dev up now, and how steady is its uptime?

MiniCore Dev is currently offline, with its last appearance 26 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 2 October 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to MiniCore Dev?

Enter client.connect 217.217.244.19:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build This server runs game build 166494.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.