The count
Live coverage · Rust server
Rip_Was Test Server
Offline Rip_Was Test Server is not on the server list right now. The figures below are from when it was last seen, 41d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 0 players.
- It ranks #13,264.
- The current map has been up 50d 14h, since Tuesday 8 September, 15:15 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rip_Was Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,264 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Rip_Was Test Server wipe, and at what times?
The record holds too few of Rip_Was Test Server's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 50 days 14 hours.
Lists and tags
Which Rust Live Stats filters and lists does Rip_Was Test Server show up in?
The Rust Live Stats lists that include Rip_Was Test Server are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rip_Was Test Server?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163207 (Build): This server runs game build 163207; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Rip_Was Test Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How full is Rip_Was Test Server at the moment?
Rip_Was Test Server is not online at the moment, having last been seen 41 days 10 hours ago.
How does Rip_Was Test Server compare with other Rust servers in the rankings?
Player hours over seven days put Rip_Was Test Server at #13,264, in the top – of all ranked servers.
Rules and settings
What rules does Rip_Was Test Server enforce, and which settings does it use?
The name Rip_Was Test Server carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Rip_Was Test Server?
The map on Rip_Was Test Server is procedural, made by the game itself.
Server facts
What location is Rip_Was Test Server in?
No region is published by Rip_Was Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 217.235.33.249:28015 is its address.
What Rust version is Rip_Was Test Server on?
Rust network protocol 2633 and build 163207 on Windows is what Rip_Was Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Rip_Was Test Server stay online, and is it up right now?
Rip_Was Test Server is currently offline, with its last appearance 41 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto Rip_Was Test Server?
Enter client.connect 217.235.33.249:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.