The count
Live coverage · Rust server
MoonRust [261 Devblog]
Offline MoonRust [261 Devblog] is not on the server list right now. The figures below are from when it was last seen, 23d ago.
Key points
- 0 of 25 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,962, the top 71% of all ranked servers.
- The current map has been up 25d 17h, since Saturday 3 October, 11:36 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MoonRust [261 Devblog]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,962 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 3 October 2026, 10:37 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 2 October 2026, 15:39 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 2 October 2026, 07:07 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Thursday 1 October 2026, 06:34 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at MoonRust [261 Devblog]?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
On what timetable does MoonRust [261 Devblog] wipe?
No next wipe can be predicted for MoonRust [261 Devblog], which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 25 days 17 hours have passed since this world was generated.
Lists and tags
Where does MoonRust [261 Devblog] appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists MoonRust [261 Devblog] fits: Modded Rust servers live now. You will find it on the server list under Type: Modded.
How should you read the tags on MoonRust [261 Devblog]?
These are the tags MoonRust [261 Devblog] makes public: gmrust (Game mode): Survival here follows standard Rust; mp25 (Max players): The slot count is 25; v2332 (Protocol): You need protocol 2332 on your game to get in; ptrak (Networking): RakNet is the network layer — the game's standard one; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Modded: plugins or changed settings alter the game; h955eb6e7 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is MoonRust [261 Devblog] at the moment?
MoonRust [261 Devblog] is not online at the moment, having last been seen 23 days 14 hours ago.
Where does MoonRust [261 Devblog] sit in the server rankings?
On player hours for the past seven days, MoonRust [261 Devblog] sits at #15,962, inside the top 71% of ranked servers.
Settings and map
What rules does MoonRust [261 Devblog] enforce, and which settings does it use?
The name MoonRust [261 Devblog] carries no gather rate. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Anti-cheat: VAC from Valve is enabled.
Which map is live on MoonRust [261 Devblog]?
A procedural map, generated by the game, runs on MoonRust [261 Devblog].
Server details
What location is MoonRust [261 Devblog] in?
No region is published by MoonRust [261 Devblog]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 217.87.231.46:28015.
What version of Rust is running on MoonRust [261 Devblog]?
Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. Steam updates it for you, but your game needs the same protocol to join.
Is MoonRust [261 Devblog] up now, and how steady is its uptime?
MoonRust [261 Devblog] is currently offline, with its last appearance 23 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 30 September 2026.
How to join
What steps connect you to MoonRust [261 Devblog]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 217.87.231.46:28015.