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32,314 players on Rust servers right now 11,621 servers online 2,788 with players on 69 fresh wipes in the last three hours MoonRust [261 Devblog]: 0 players (offline) Updated every five minutes

Live coverage · Rust server

MoonRust [261 Devblog]

Offline MoonRust [261 Devblog] is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 0 of 25 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,962, the top 71% of all ranked servers.
  • The current map has been up 25d 17h, since Saturday 3 October, 11:36 UTC.
Join
modded

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 25 players

0/ 25players now 0% full
07-day averagepeak –
#15,962ranktop 71%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on MoonRust [261 Devblog]

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,962 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.8 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
14 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
3 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at MoonRust [261 Devblog]?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

On what timetable does MoonRust [261 Devblog] wipe?

No next wipe can be predicted for MoonRust [261 Devblog], which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 25 days 17 hours have passed since this world was generated.

Lists and tags

Where does MoonRust [261 Devblog] appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists MoonRust [261 Devblog] fits: Modded Rust servers live now. You will find it on the server list under Type: Modded.

How should you read the tags on MoonRust [261 Devblog]?

These are the tags MoonRust [261 Devblog] makes public: gmrust (Game mode): Survival here follows standard Rust; mp25 (Max players): The slot count is 25; v2332 (Protocol): You need protocol 2332 on your game to get in; ptrak (Networking): RakNet is the network layer — the game's standard one; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): Modded: plugins or changed settings alter the game; h955eb6e7 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is MoonRust [261 Devblog] at the moment?

MoonRust [261 Devblog] is not online at the moment, having last been seen 23 days 14 hours ago.

Where does MoonRust [261 Devblog] sit in the server rankings?

On player hours for the past seven days, MoonRust [261 Devblog] sits at #15,962, inside the top 71% of ranked servers.

Settings and map

What rules does MoonRust [261 Devblog] enforce, and which settings does it use?

The name MoonRust [261 Devblog] carries no gather rate. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Anti-cheat: VAC from Valve is enabled.

Which map is live on MoonRust [261 Devblog]?

A procedural map, generated by the game, runs on MoonRust [261 Devblog].

Server details

What location is MoonRust [261 Devblog] in?

No region is published by MoonRust [261 Devblog]. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 217.87.231.46:28015.

What version of Rust is running on MoonRust [261 Devblog]?

Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. Steam updates it for you, but your game needs the same protocol to join.

Is MoonRust [261 Devblog] up now, and how steady is its uptime?

MoonRust [261 Devblog] is currently offline, with its last appearance 23 days 14 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 30 September 2026.

How to join

What steps connect you to MoonRust [261 Devblog]?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 217.87.231.46:28015.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival here follows standard Rust.
mp25
Max players The slot count is 25.
v2332
Protocol You need protocol 2332 on your game to get in.
ptrak
Networking RakNet is the network layer — the game's standard one.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, runs on this server.
modded
Modded Modded: plugins or changed settings alter the game.

Other

h955eb6e7
Custom tag Not one of Rust's standard tags — a plugin or the owner added it.
stok
Custom tag Not one of Rust's standard tags — a plugin or the owner added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.