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73,470 players on Rust servers right now 11,849 servers online 3,705 with players on 219 fresh wipes in the last three hours #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义: 0 players on now Updated every five minutes

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#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 6.
  • It ranks #3,217, the top 14% of all ranked servers, and #290 in EA.
  • The current map has been up 27d 19h, since Thursday 1 October, 18:04 UTC.
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vanillamoddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
17-day averagepeak 6
#3,217ranktop 14% · #290 in EA
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义

Players

AveragePeak
0246814:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,217 today

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 53% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.4 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

Wipes

newest first

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
running
Players before
1

Force wipe peaks at 5 players

Peak
5
Crowd
held half
Lasted
17.4 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
94 / 200
QS『鱼山路』pve|耐玩|升级|突袭
EA · groups of 8+ · 37 on average
8 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 35 on average
38 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner
EA · groups of 16+ · 33 on average
63 / 100
Japan Tokyo - Chill PvE|JP
EA · groups of 16+ · 21 on average
29 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
EA · groups of 8+ · monthly · 20 on average
20 / 88

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

Recent wipes on this server averaged a peak of 4 players at their busiest. The crowd on the latest wipe peaked 33 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 wipe, and at what times?

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 27 days 19 hours.

Tags and filters

Which operator is behind #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

No other server we track uses the rust.baby hostname #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 publishes.

Which Rust Live Stats filters and lists does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 show up in?

The Rust Live Stats lists that include #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 are Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 signify?

These are the tags #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts16 (Group limit): Team cap: 16; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; EA (East Asia): In the server browser it sits under East Asia. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 right now?

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is carrying 0 players at the moment, with 50 slots in total. Averaged across seven days, 1 players; the peak was 6. Peak hour over 48 hours: 17:00 UTC, at 4 players on average.

Where does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 sit in the server rankings?

Asia places #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 at #290; overall it is #3,217, inside the top 14% of ranked servers, by seven-day player hours.

Settings and map

What settings and rules does #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 run?

The name #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 carries no gather rate. A group can reach 16 players at most. pve is the mode, with no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 runs a game-generated procedural map: size 4,680, seed 2026100204. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

What location is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 in?

By its own EA tag, #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 sits in Asia. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 220.197.77.42:28417 is its address.

Is performance on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 steady?

The average server fps was 72 over the last 48 hours; the lowest was 32. Buildings, deployables and everything else in the world added up to a maximum of 243,874 entities. Up to 7,803 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

Rust network protocol 2635 and build 168909 on Windows is what #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 runs. To join, your game must use the same protocol; Steam handles the update for you.

Is #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 up now, and how steady is its uptime?

#4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义 is up and running at this moment. Based on the uptime it reports, the last restart was about 4 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto #4[烂番茄公益] - 10倍 | NPC加强 | NPC报复 | 自定义?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 220.197.77.42:28417. The server's website: https://pan.rustxz.com/api/v4/file/content/Eym5FZ/0/wz.png?sign=OEVILf6vDcvDbYCchEyKN2TVB3ee2ngqshjVZYLUp00%3D%3A1793233043.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,EA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts16
Group limit Team cap: 16.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.