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92,814 players on Rust servers right now 11,837 servers online 3,817 with players on 495 fresh wipes in the last three hours rustyonmars: 0 players on now Updated every five minutes

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rustyonmars

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,268, the top 68% of all ranked servers.
  • The current map has been up 27d 12h, since Friday 2 October, 09:02 UTC, on a biweekly schedule.
  • The next wipe is expected Friday 30 October at 09:02 UTC, in 11h.
Join
biweekly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,268ranktop 68%
27d agolast wipebiweekly schedule
11hnext wipeFri 30 Oct, 09:02 UTC

Players on rustyonmars

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,268 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 11h

from its schedule tag

Next wipe Friday 30 October, 09:02 UTC, in 11h. Its biweekly schedule tag · low confidence

1.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

Coming wipes

  1. 11h
    Fri 30 Oct, 09:02 UTC
  2. 6d 21h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 14d 11h
    Fri 13 Nov, 09:02 UTC
  4. 28d 11h
    Fri 27 Nov, 09:02 UTC
  5. 34d 21h
    Thu 3 Dec, 19:00 UTC
    FW
  6. 42d 11h
    Fri 11 Dec, 09:02 UTC

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
34 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
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0 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
2 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 9 on average
6 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 6 on average
7 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)
EU · groups of 16+ · biweekly · 4 on average
14 / 50

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at rustyonmars?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 2 hours in.

On what timetable does rustyonmars wipe?

The prediction for rustyonmars follows its tag, since the record holds too few wipes to confirm the schedule. On Friday 30 October at 09:02 UTC its next wipe falls due. The world you are playing on was built 27 days 12 hours. Its tags set out a wipe schedule of every two weeks.

Tags and filters

Which Rust Live Stats filters and lists does rustyonmars show up in?

The Rust Live Stats lists that include rustyonmars are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.

How should you read the tags on rustyonmars?

gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list rustyonmars publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on rustyonmars right now?

0 of rustyonmars's 50 slots are filled right now. Across the past week the average was 0 players.

How does rustyonmars compare with other Rust servers in the rankings?

On player hours for the past seven days, rustyonmars sits at #15,268, inside the top 68% of ranked servers.

Settings and map

What settings and rules does rustyonmars run?

No gather rate appears in the name rustyonmars. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on rustyonmars?

A procedural map of 4,500 with seed 20260907, generated by the game, runs on rustyonmars. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

What location is rustyonmars in?

Nothing on rustyonmars states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 222.154.252.119:28027.

Is performance on rustyonmars steady?

It never went below 48 server fps in the last 48 hours, averaging 121. Entity count reached 181,524: buildings, deployables and the rest of the world. The highest memory usage was 3,776 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is rustyonmars on?

The setup on rustyonmars is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Is rustyonmars up now, and how steady is its uptime?

Right now rustyonmars is online. About 3 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

How do you get onto rustyonmars?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 222.154.252.119:28027. The server's website: https://rustyonmars.com/rust/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in the vanilla style.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.