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37,024 players on Rust servers right now 11,692 servers online 2,928 with players on 87 fresh wipes in the last three hours Rust Dev Server: 0 players on now Updated every five minutes

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Rust Dev Server

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,424, the top 24% of all ranked servers.
  • The current map has been up 6d 6h, since Thursday 22 October, 20:51 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 2
#5,424ranktop 24%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Rust Dev Server

Players

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,424 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.2 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Thu 22 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 7
Lasted
20.2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
37 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rust Dev Server?

At their busiest, its recent wipes averaged 2 players. Peak population on the latest wipe came 23 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 7 when it did not hold.

When does Rust Dev Server wipe?

Too few wipes are recorded for Rust Dev Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 6 days 6 hours have passed since this world was generated.

Tags and filters

Where does Rust Dev Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, Rust Dev Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

How should you read the tags on Rust Dev Server?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which Rust Dev Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Rust Dev Server right now?

Live now: 0 players on Rust Dev Server, out of 50 slots. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 20:00 UTC, at 1 players on average.

How does Rust Dev Server compare with other Rust servers in the rankings?

On player hours for the past seven days, Rust Dev Server sits at #5,424, inside the top 24% of ranked servers.

Map and rules

Which settings and rules are in force on Rust Dev Server?

Nothing in the name of Rust Dev Server states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is off.

Which map is in use on Rust Dev Server?

A procedural map of 1,500 with seed 289356, generated by the game, runs on Rust Dev Server. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is Rust Dev Server in?

No region is published by Rust Dev Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 23.109.63.157:28080.

Is performance on Rust Dev Server steady?

It never went below 236 server fps in the last 48 hours, averaging 239. Entity count reached 9,614: buildings, deployables and the rest of the world. Memory use peaked at 1,120 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Rust Dev Server?

Rust network protocol 2635 and build 168909 on Windows is what Rust Dev Server runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Rust Dev Server, and is it online at the moment?

Right now Rust Dev Server is online. Based on the uptime it reports, the last restart was about 19 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to Rust Dev Server?

Enter client.connect 23.109.63.157:28080 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.